Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 15589905401348030225 0 kaleh the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on July 31, 2026. Got out of the dungeon alive. The game lasted 00:00:51 (5 turns). kaleh the Sneak (Octopode Wanderer) Turns: 5, Time: 00:00:52 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) d - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - an atropa-tipped dart (quivered) c - a datura-tipped dart Armour d - a +0 buckler (worn) Scrolls g - a scroll of fog Skills: + Level 1.0 Throwing + Level 1.0 Dodging + Level 6.6 Stealth + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 12% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 6% 1d1 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, an atropa-tipped dart, a datura-tipped dart, a +0 buckler, a scroll of fog; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts. Okay, then. Okay, then. (D) Dungeon Where to? (? - help) Okay, then. (D) Dungeon Where to? (? - help) Okay, then. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. (D) Dungeon Where to? (? - help) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### +.....# #..@..# #.....# ##++### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 dagger, an | atropa-tipped dart, a datura-tipped dart, a +0 buckler, a | scroll of fog; and the following spell memorised: Freeze; | and the following spells available to memorise: Frozen | Ramparts. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 5 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, shapermc_ecumenical_altar_pompeii, minmay_liquid_box