Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 689582002766855874 0 kaleh the Chopper (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:12 (1 turns). kaleh the Chopper (Octopode Wanderer) Turns: 1, Time: 00:00:13 Health: 13/13 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 3 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 buckler (worn) Potions h - a potion of haste Skills: + Level 1.0 Fighting + Level 3.0 Axes + Level 2.0 Shields + Level 2.0 Spellcasting + Level 1.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 4% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 2% 3d8 43% 2 Searing Ray Conj 2% 2d4 43% 2 Gloom Hex/Necr 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 buckler, a potion of haste; and the following spell memorised: Slow; and the following spells available to memorise: Momentum Strike, Searing Ray, Gloom. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######## #@.....# ###.##.# .. .# .# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 hand axe, a +0 | buckler, a potion of haste; and the following spell | memorised: Slow; and the following spells available to | memorise: Momentum Strike, Searing Ray, Gloom. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_loops_ring, angelslayer_ecumenical_altar_broken_walls_simple, serial_shops, nicolae_shop_relaxation