Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 615257841485160210 0 kaleh the Chucker (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:15 (1 turns). kaleh the Chucker (Octopode Wanderer) Turns: 1, Time: 00:00:16 Health: 13/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles b - 3 javelins (quivered) c - 4 curare-tipped darts Wands a - a wand of flame (7) Scrolls t - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Polearms + Level 5.0 Throwing + Level 2.1 Evocations + Level 1.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, 3 javelins, 4 curare-tipped darts, a wand of flame (7), a scroll of teleportation. Your library has no spells. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ♣~ ~~~ ~ß.~ ~~~.~ .~~~~.### #...#@+ ##..### #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 spear, 3 | javelins, 4 curare-tipped darts, a wand of flame (7), a | scroll of teleportation. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, nicolae_ecumenical_snake_handling, serial_shops, nicolae_shop_glassy, corexii_corridor_pit