Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 10773622679220358449 0 kaleh the Digger (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). kaleh the Digger (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 17 God: Gold: 0 SH: 3 Dex: 10 Spells: 6/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) Potions m - a potion of might Skills: + Level 2.0 Dodging + Level 2.0 Shields + Level 3.0 Spellcasting + Level 3.0 Earth Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 24% 2d8 8% 1 Freeze Ice 8% 1d3 26% 1 Stone Arrow Conj/Erth 14% 3d7 38% 3 Summon Ice Beast Ice/Summ 2% N/A 61% 3 Petrify Alch/Erth 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. The heart of this dungeon contains the majestic artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of might; and the following spells available to memorise: Sandblast, Freeze, Stone Arrow, Summon Ice Beast, Petrify. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## . .### ...# #..# ### #.. # #...#.###...# #....@....# #...###.#...# # ..# ### #..# #... ###. . ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 dagger, a +0 | buckler, a potion of might; and the following spells | available to memorise: Sandblast, Freeze, Stone Arrow, | Summon Ice Beast, Petrify. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, kennysheep_decorative_pillar, chequers_serial_rivers_marsh, nicolae_houndstooth_variations