Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 4192963291802601452 0 kaleh the Changeling (level 1, 14/14 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). kaleh the Changeling (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 14/14 AC: 1 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 3 Dex: 10 Spells: 0/0 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) c - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour c - a +0 buckler (worn) Talismans b - a protean talisman Scrolls b - a scroll of blinking Skills: + Level 2.0 Fighting + Level 1.0 Maces & Flails + Level 1.0 Dodging + Level 2.0 Shields + Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 10 gold pieces and 3 poisoned darts. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a protean talisman, a +0 buckler, a scroll of blinking. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . .♣♣ ..♣ ♣(♣ ♣♣..♣♣ ♣♣♣..♣.♣ ♣.....$♣ ♣..@..♣ ♣♣...P..♣ ♣♣♣♣♣♣P.♣ ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 mace, a | protean talisman, a +0 buckler, a scroll of blinking. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, hellmonk_ecumenical_altar_blasted