Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 12870521579153243216 0 kaleh the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:35 (3 turns). kaleh the Sneak (Octopode Wanderer) Turns: 3, Time: 00:00:35 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 4 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) d - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - 2 datura-tipped darts Armour d - a +0 buckler (worn) Potions A - a potion of attraction Skills: + Level 1.0 Dodging + Level 6.6 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting + Level 1.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 16% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. The heart of this dungeon contains the astounding artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, 2 datura-tipped darts, a +0 buckler, a potion of attraction; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Okay, then. Okay, then. (D) Dungeon Where to? (? - help) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# #. ##.. #.. ####.#### #§§≈.≈§≈# +§§§≈≈§.+ #§§§...§# #≈≈.@.§≈# #≈.....≈# +.≈≈≈≈≈.+ #≈≈≈.≈§≈# ####.#### ..# ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 dagger, 2 | atropa-tipped darts, 2 datura-tipped darts, a +0 buckler, a | potion of attraction; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, ebering_ecumenical_altar_rust, chequers_serial_rivers_room_b, chequers_arboretum, nicolae_twisty_statue_hallways, minmay_pentomino_z2