Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 11693554670242262584 0 kaleh the Tinkerer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). kaleh the Tinkerer (Octopode Wanderer) Turns: 1, Time: 00:00:19 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 8 boomerangs (quivered) Scrolls f - a scroll of fear b - a scroll of blinking Potions w - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 2.0 Throwing + Level 1.0 Dodging + Level 2.0 Unarmed Combat + Level 1.0 Spellcasting + Level 2.0 Forgecraft + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. The breathtaking Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: 8 boomerangs, a scroll of fear, a potion of heal wounds, a scroll of blinking; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### ....### .....## .....## #.....# #@....# ##.....# ..#..# ..# .# ... .... ....# ...## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: 8 boomerangs, a | scroll of fear, a potion of heal wounds, a scroll of | blinking; and the following spell memorised: Kinetic | Grapnel; and the following spells available to memorise: | Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_rooms, nicolae_kite_square_tiling_tiny, chequers_serial_rivers_small_3