Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 14885664180144943269 0 kaleh the Conjurer (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). kaleh the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 hat (worn) Scrolls t - a scroll of teleportation Skills: + Level 3.0 Dodging + Level 1.0 Spellcasting + Level 4.0 Conjurations + Level 1.0 Summonings + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 24% 2d7 11% 1 Summon Small Mammal Summ 12% N/A 16% 1 Hailstorm Conj/Ice 6% 3d5 32% 3 Summon Ice Beast Ice/Summ 2% N/A 52% 3 Flame Wave Conj/Fire 6% 2d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 hat, a scroll of teleportation; and the following spells available to memorise: Kiss of Death, Summon Small Mammal, Hailstorm, Summon Ice Beast, Flame Wave. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+#+# #...# +.@.+ #...# #+#+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 club, a +0 | hat, a scroll of teleportation; and the following spells | available to memorise: Kiss of Death, Summon Small Mammal, | Hailstorm, Summon Ice Beast, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, darby_miner_ambush