Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 5795680469066337920 0 kaleh the Digger (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:09 (3 turns). kaleh the Digger (Octopode Wanderer) Turns: 3, Time: 00:00:10 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 8 Spells: 6/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 hat (worn) Potions w - a potion of heal wounds Skills: + Level 1.0 Dodging + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 2.0 Conjurations + Level 3.0 Earth Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 24% 2d8 5% 1 Magic Dart Conj 32% 1d4 9% 1 Mercury Arrow Conj/Alch 10% 2d6 19% 2 Stone Arrow Conj/Erth 20% 3d8 21% 3 Hailstorm Conj/Ice 5% 3d5 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. Are you destined to find the awesome Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon and a stone staircase leading down. You begin with the following items: a +0 club, a +0 hat, a potion of heal wounds; and the following spells available to memorise: Sandblast, Magic Dart, Mercury Arrow, Stone Arrow, Hailstorm. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. ... ..# .##### ##.##. ......# #.§.... ≈≈≈≈...##...§≈§≈ ≈≈≈≈≈......§≈§≈≈ ≈≈≈≈≈..>@..≈≈≈§≈ ≈≈≈≈≈......≈≈≈≈≈ ≈≈≈≈..####..≈≈≈≈ .....# #..... ..... ..... ...# #... ... ... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 club, a +0 | hat, a potion of heal wounds; and the following spells | available to memorise: Sandblast, Magic Dart, Mercury | Arrow, Stone Arrow, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners