Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 12614922299769812795 0 kaleh the Grasshopper (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2026. Got out of the dungeon alive. The game lasted 00:00:39 (1 turns). kaleh the Grasshopper (Octopode Wanderer) Turns: 1, Time: 00:00:40 Health: 11/11 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands a - a wand of flame (4) (quivered) Potions w - a potion of heal wounds Skills: + Level 1.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 3.0 Translocations + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 7% 1 Shock Conj/Air 4% 1d3 24% 1 Stone Arrow Conj/Erth 2% 3d7 58% 3 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Vhi's Electric Charge Tloc/Air 10% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, kaleh the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a grey potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of flame (4), a potion of heal wounds; and the following spells available to memorise: Apportation, Shock, Stone Arrow, Dimensional Bullseye, Vhi's Electric Charge. Okay, then. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #..# .#!. ..## .⌠.. ###.. #..# #@.# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | kaleh set off with the following items: a +0 club, a wand | of flame (4), a potion of heal wounds; and the following | spells available to memorise: Apportation, Shock, Stone | Arrow, Dimensional Bullseye, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring, kennysheep_small_spiral, minmay_misc_feat_square