Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 3314958642141257445 1564 kaleh the Frost Mage (level 8, -16/57 HPs) Began as a Revenant Ice Elementalist on Aug 4, 2026. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (17 damage) ... on level 6 of the Dungeon. The game lasted 00:20:46 (6562 turns). kaleh the Frost Mage (Revenant Ice Elementalist) Turns: 6562, Time: 00:20:46 Health: -16/57 AC: 12 Str: 11 XL: 8 Next: 58% Magic: 15/22 EV: 12 Int: 15 God: Gold: 245 SH: 0 Dex: 11 Spells: 4/17 levels left rFire . . . (100%) c - +0 mace rCold + . . (50%) i - orb {Mesmerism} rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) h - +1 pair of gloves {Hurl} SInv . (no boots) Will ..... f - amulet of magic regeneration Stlth ++ g - ring of magical power HPRegen 0.29/turn (no ring) MPRegen 0.58/turn %: no passive effects @: ice-armoured, freezing walls, on mesmerism cooldown A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 245 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) k - a +0 morningstar l - the +5 battleaxe of the Doomed Warrior {flame, rC- Str+7 Int+2 SInv} (You found it on level 6 of the Dungeon) rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Missiles j - 2 stones m - a throwing net Armour a - a +0 robe (worn) b - a +0 cloak (worn) d - an orb of guile e - the +3 leather armour "Huraah" {*Slow rF+ rN+ Str-3 Int+2} (You found it on level 3 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. h - a +1 pair of gloves of hurling (worn) i - an orb of mesmerism (worn) Jewellery f - an amulet of magic regeneration (worn) g - a ring of magical power (worn) Wands c - a wand of warping (17) Scrolls c - 3 scrolls of fog {unknown} e - 4 scrolls of identify {unknown} h - 4 scrolls of blinking {unknown} j - 5 scrolls of fear {unknown} m - 4 scrolls of teleportation {unknown} n - a scroll of butterflies {unknown} o - a scroll of poison {unknown} q - a scroll of brand weapon {unknown} u - a scroll of noise {unknown} v - a scroll of acquirement {unknown} y - a scroll of vulnerability {unknown} z - a scroll of amnesia {unknown} B - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of heal wounds {unknown} k - 3 potions of brilliance {unknown} l - a potion of resistance {unknown} p - 2 potions of enlightenment {unknown} s - a potion of lignification {unknown} t - a potion of might {unknown} x - a potion of curing {unknown} Skills: + Level 5.1 Dodging - Level 2.1 Stealth + Level 5.2 Spellcasting + Level 0.0 Translocations * Level 9.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Kinetic Grapnel Frge 12% 1d4 16% 1 c - Frozen Ramparts Ice 64% 1d10 1% 3 d - Ozocubu's Armour Ice 32% N/A 1% 3 e - Summon Ice Beast Ice/Summ 18% N/A 7% 3 f - Lesser Beckoning Tloc 8% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 16% 1 Launch Clockwork Bee Frge 3% N/A 43% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Swiftness Air 3% N/A 43% 3 Ignite Poison Fire/Alch 3% N/A 85% 4 Metabolic Englaciation Hex/Ice 9% N/A 52% 5 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Your orb emits a pulse of dizzying energy. The two-headed ogre hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (heavily wounded, dazed, 100% to hit) You freeze the two-headed ogre! The two-headed ogre snaps out of its daze. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (heavily wounded, 100% to hit) You freeze the two-headed ogre! The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (severely wounded, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre. The two-headed ogre is almost dead. The wall freezes the two-headed ogre but does no damage. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 dire flail! You die... ##.#...## #...# ..÷..#..####.#.# #...###..##..#.## ###...##....##..# # ###..###......### ## ##............## .## #####.###.....## ..##### #.# ##.....## #.##.'##########@....# #....#.."......O####.# ###.##..........# # #.##..#~~~~#..# #.##..~~~~~~..# #.##..~~##~~..# #.##..~~##~~..# #.##..~O~~~~..# #.##..#~~~~#..# You could see a two-headed ogre. Vanquished Creatures An orc warrior (D:6) 2 ice beasts (D:6) 3 ogres A phantom (D:5) 5 scorpions A howler monkey (D:6) A bombardier beetle (D:6) 2 jellies (D:5) 2 orc priests 4 hounds A clockroach (D:6) Ijyb (D:5) 3 orc wizards 7 gnolls (D:5) 11 adders A white imp (D:6) 2 ufetubi (D:6) 4 dart slugs 6 orcs 3 ribbon worms 5 endoplasms 6 hobgoblins A quokka (D:3) 4 ball pythons 3 bats 7 frilled lizards 5 goblins 5 kobolds 7 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaleh the Revenant Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 344 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1155 | D:2 | Reached skill level 5 in Ice Magic 1160 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1160 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1160 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1857 | D:2 | Learned a level 3 spell: Frozen Ramparts 2212 | D:3 | Reached XP level 4. HP: 32/33 MP: 5/7 2297 | D:3 | Identified the +3 leather armour "Huraah" {*Slow rF+ rN+ | Str-3 Int+2} 2449 | D:3 | Found a faded altar of an unknown god. 2868 | D:3 | Learned a level 3 spell: Ozocubu's Armour 3058 | D:4 | Reached XP level 5. HP: 19/38 MP: 8/8 3250 | D:4 | Reached skill level 6 in Ice Magic 3385 | D:4 | Encountered an ogre 3792 | D:4 | Killed an ogre 3793 | D:4 | Reached XP level 6. HP: 32/45 MP: 9/9 3866 | D:5 | Entered Level 5 of the Dungeon 4020 | D:5 | Reached skill level 7 in Ice Magic 4229 | D:5 | Reached XP level 7. HP: 39/50 MP: 11/11 4619 | D:6 | Reached skill level 8 in Ice Magic 4663 | D:6 | Identified the +5 battleaxe of the Doomed Warrior {flame, | rC- Str+7 Int+2 SInv} 4802 | D:6 | Reached XP level 8. HP: 57/57 MP: 12/12 5315 | D:5 | Encountered Ijyb 5334 | D:5 | Killed Ijyb 5535 | D:5 | Reached skill level 9 in Ice Magic 5646 | D:6 | Reached skill level 5 in Spellcasting 5932 | D:6 | Reached skill level 5 in Dodging 6361 | D:6 | Learned a level 3 spell: Summon Ice Beast 6364 | D:6 | Learned a level 2 spell: Lesser Beckoning 6454 | D:6 | Encountered a two-headed ogre 6562 | D:6 | HP: 1/57 [two-headed ogre/+0 giant spiked club (9)] 6562 | D:6 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_basic D:3: layout_basic, hellmonk_ecumenical_altar_crossroads, minmay_misc_feat_x, chequers_serial_rivers_micro_e, kennysheep_generic_room_12 D:4: layout_loops_cross, fountainhead, minmay_misc_feat_chi, minmay_stone_trees_medium, minmay_cupped D:5: layout_loops_ring, minmay_quadrilaterals, uniq_ijyb D:6: layout_rooms, mainiacjoe_overflow_alcove_1, kennysheep_pointless_box Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 3 4 5 | 5.1 Ice Magic | 5 6 7 8 9 | 9.5 Spellcasting | 3 4 5 | 5.2 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Spellclaws | 25 | 50 | 82 || 157 Normal | 15 | 1 | 77 || 93 Melee: Unarmed | 18 | | || 18 Punch | 1 | | || 1 Mace | 22 | 51 | 96 || 169 Morningstar | | | 63 || 63 Cast: Freeze | 64 | 67 | 93 || 224 Ozocubu's Armour | | 3 | 9 || 12 Frozen Ramparts | | 2 | 9 || 11 Armour: Robe | 22 | 42 | 124 || 188 Dodge: Dodged | 26 | 21 | 99 || 146