kaleh Level 1 of the Dungeon (8, 21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (16, 11, D:1) a frilled lizard corpse (skeletalised by now) (22, 6, D:1) 4 stones a +0 whip a kobold skeleton (22, 9, D:1) a quokka corpse (skeletalised by now) (22, 11, D:1) a rat corpse (skeletalised by now) (31, 30, D:1) a hobgoblin skeleton (36, 18, D:1) a +0 club a +0 club a kobold skeleton (36, 40, D:1) a hobgoblin skeleton (38, 41, D:1) a +0 leather armour (40, 41, D:1) a quokka corpse (skeletalised by now) (47, 28, D:1) a +0 ring mail (54, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (1, 5, D:2) a sanguine talisman (5, 44, D:2) a +0 dagger (12, -3, D:2) a ring of positive energy (12, 4, D:2) an adder corpse (skeletalised by now) (26, -1, D:2) a jackal skeleton a jackal skeleton a jackal skeleton (37, 30, D:2) a quokka corpse (skeletalised by now) (43, 33, D:2) a ball python corpse (skeletalised by now) (44, -8, D:2) a hobgoblin corpse (skeletalised by now) (48, 9, D:2) a rat skeleton (50, 34, D:2) a +0 dagger (55, 34, D:2) a frilled lizard corpse (skeletalised by now) (56, -8, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ikoutaz's Antique Weapon Shop the +2 arbalest of Light {elec, Str+3 Int+6 Dex+4} (1323 gold) Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 orcbow (84 gold) a +0 whip (52 gold) a +1 devious dagger (189 gold) a +0 sling (31 gold) a +0 hand axe (63 gold) a +0 spear (63 gold) the +1 scimitar of a Gauntlet {venom, Str+4 Dex+5} (800 gold) Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 whip of freezing (241 gold) a +2 antimagic falchion (441 gold) a +2 morningstar of holy wrath (478 gold) (2, -20, D:3) a gold piece (7, -20, D:3) a +0 leather armour (11, -7, D:3) an adder corpse (skeletalised by now) (13, 14, D:3) a +0 short sword a stone (19, -31, D:3) a +0 spear (25, -20, D:3) a +0 mace (30, 12, D:3) a +0 club a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (32, 14, D:3) a rat corpse (skeletalised by now) (35, 0, D:3) a +0 robe (44, 23, D:3) a hobgoblin skeleton (46, -33, D:3) a +0 club 2 stones (55, 4, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 sling "Moforgho" {speed, rElec} (3350 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the ring "Dotzeut" {rPois rC+ rN+ rCorr} (4240 gold) [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the amulet of Jixufusi {Wildshape Dex+4 Stlth+} (4820 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the +0 ring mail of Time Monsters {rC+ Int+3 Dex+2} (2850 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 leather armour of Ysaddur {rElec rF- rN+ Dex+3} (2450 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Mysticism {*Corrode rPois AC+4 Str-2 Stlth+} (4020 gold) [ring of protection] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. AC+4: It affects your AC (+4). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. the fire staff of Disarray {rF+ Tloc Fire} (3760 gold) [staff of fire] rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the +3 dagger of Ziley {devious, rN+ Str+3 Dex+3} (4080 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the wellspring talisman "Usuxtaw" {Dex+2} (3170 gold) [wellspring talisman] Dex+2: It affects your dexterity (+2). the +6 dagger of True Chaos {devious, ^Fragile rC+++ Int+5} (7890 gold) ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring of Lady Luck {*Corrode +Blink Will+ MP+9 Str+6} (4660 gold) [ring of magical power] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). the amulet "Hozxont" {Wildshape Rampage rF+} (4400 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. the ring of Afamp {rCorr EV+5 Dex+3} (5490 gold) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). the +5 robe of Orghatou {*Slow rPois Str+3} (3780 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 cloak of Miwacaon {*Slow Int+4 Dex+2 Slay+3} (3610 gold) *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the alchemy staff "Ewourghei" {rPois Int+5 Alch} (4250 gold) [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. the ring of Kocrel {rF+++ Str+5 Int-4 Dex+6 SInv} (8430 gold) [ring of dexterity] rF+++: It renders you almost immune to fire. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the storm talisman of the Isitwalangcengce {rC- Str+9} (13100 gold) [storm talisman] rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). the +8 dagger "Kusubai" {flame, Fly rElec rC- Int-2} (4850 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +1 whip of Fragile Peace {antimagic, Will+} (2510 gold) Will+: It increases your willpower. It cannot be enchanted further. (6, 10, D:4) a +0 robe (8, -5, D:4) a +0 dagger (10, 19, D:4) a +2 sling of draining (12, -16, D:4) a +0 robe (16, -17, D:4) a hobgoblin corpse (skeletalised by now) (19, 5, D:4) a +0 spear (30, 22, D:4) a +0 hand axe (32, 18, D:4) a hound corpse (skeletalised by now) (33, -4, D:4) 6 boomerangs (42, -1, D:4) a +0 short sword (44, 2, D:4) a +0 club a goblin skeleton (52, -20, D:4) the quill talisman "Qycyzyte" {SInv Stlth+} [quill talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (53, -10, D:4) a +0 ring mail (59, 8, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 8 gold pieces (1, -2, D:5) a scroll of immolation (5, -11, D:5) a book of Necromancy