kaleh Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (12, -23, D:1) a +0 mace (12, -20, D:1) a +0 dagger (21, -20, D:1) a quokka corpse (skeletalised by now) (23, -23, D:1) 2 boomerangs (23, -2, D:1) a +0 short sword (24, 15, D:1) a +0 leather armour (28, 11, D:1) a frilled lizard skeleton a jackal skeleton a jackal skeleton (32, -5, D:1) a hobgoblin skeleton (32, -4, D:1) the quill talisman "Xiabbo Nivy" {-Tele rF+ rC+ Int+3} [quill talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (33, -3, D:1) a +0 club (34, -6, D:1) 3 large rocks (48, -1, D:1) a bat corpse (skeletalised by now) (51, -23, D:1) a +0 short sword (59, -8, D:1) a +0 club 4 stones Level 2 of the Dungeon [Shop] Noyc's Antique Weapon Shop a +0 dagger (34 gold) a +0 short sword (51 gold) the +1 long sword "Giant's Death Toll" {venom, ^Fragile rElec rF+ Int+3} (525 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 mace (51 gold) a +1 arbalest of flaming (348 gold) a +0 club (8 gold) a +0 flail of venom (105 gold) a +0 dagger (34 gold) a +0 war axe (59 gold) (6, 20, D:2) a +0 short sword a kobold skeleton (11, 38, D:2) a rat corpse (skeletalised by now) (17, -7, D:2) a +0 club a goblin skeleton (20, 22, D:2) a parchment of Static Discharge (38, 19, D:2) a ball python corpse (skeletalised by now) (39, 9, D:2) a +0 mace Level 3 of the Dungeon (13, 2, D:3) an adder corpse (skeletalised by now) (16, 9, D:3) a +0 hand axe (17, 11, D:3) a bat corpse (skeletalised by now) (18, 14, D:3) a frilled lizard skeleton (20, 15, D:3) a riddle talisman (25, -4, D:3) a +0 mace (32, 17, D:3) a parchment of Foxfire (41, 31, D:3) a dart slug corpse (42, 22, D:3) a +0 scale mail