karcher Level 1 of the Dungeon (2, -12, D:1) a +0 dagger (2, 4, D:1) a +0 club (5, -11, D:1) a +0 club (7, -13, D:1) a +0 dagger (10, -31, D:1) a +0 mace (18, -16, D:1) a +0 leather armour (18, -9, D:1) a +0 dagger (32, -18, D:1) a +0 club (34, -31, D:1) a +0 leather armour (35, -31, D:1) a +0 pair of gloves (35, -28, D:1) a +0 club a stone (35, -26, D:1) a +0 dagger 4 stones (44, -23, D:1) a +0 club (45, -23, D:1) a +0 dagger (47, -19, D:1) a +0 leather armour (48, 16, D:1) a +0 leather armour (57, 24, D:1) a +0 scale mail Level 2 of the Dungeon (4, -8, D:2) a +0 whip (8, -16, D:2) a +0 hand axe (21, 15, D:2) a +0 robe (25, -17, D:2) a +0 ring mail (36, 9, D:2) a +0 short sword (37, 4, D:2) a +0 shortbow (49, -15, D:2) a +0 dagger (51, -3, D:2) a +4 spectral quarterstaff Level 3 of the Dungeon (18, 21, D:3) a +0 dagger (27, 31, D:3) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (28, 31, D:3) a +0 dagger (32, 22, D:3) a +0 dagger (33, 17, D:3) a +0 whip a +0 robe a +0 dagger a +0 robe a +0 dagger (33, 18, D:3) a +0 ring mail a +0 mace a +0 hand axe (33, 19, D:3) a +0 leather armour a +0 mace a +1 chain mail of command a +1 dagger of electrocution (33, 20, D:3) a +0 dagger (35, 20, D:3) a +0 dagger (39, 3, D:3) a +0 pair of gloves (39, 16, D:3) a +0 hand axe a +0 ring mail a +0 flail a +0 leather armour (39, 26, D:3) a +0 flail a +0 leather armour (40, 34, D:3) a +0 short sword (41, 16, D:3) a +0 mace (44, 15, D:3) a +0 club (57, 22, D:3) a +0 whip a +0 whip a +0 spear (57, 23, D:3) a +0 whip (63, 17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 2, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (0, 3, D:4) a +0 flail (8, -35, D:4) a +2 great sword a +0 robe (11, 8, D:4) a +0 short sword (13, -30, D:4) a +0 halberd (14, -33, D:4) a +0 leather armour a +0 club (14, -31, D:4) a +2 flail of holy wrath a +0 hand axe a +0 whip of draining (14, -29, D:4) a +0 leather armour a +0 hand axe (15, -28, D:4) the +0 robe "Rocoh" {rC+++ Dex+2} rC+++: It renders you almost immune to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 spear (21, -25, D:4) a staff of alchemy (23, -29, D:4) a +0 dagger (24, -43, D:4) a +0 club (25, -31, D:4) a +0 flail (25, -17, D:4) a +0 flail (35, -37, D:4) a parchment of Mercury Arrow (35, 6, D:4) a +0 war axe (52, -25, D:4) a +0 dagger (57, -18, D:4) a +0 club Level 5 of the Dungeon (1, 9, D:5) a +0 quarterstaff (2, 18, D:5) a +0 dagger (8, -5, D:5) a +0 orcbow (9, 6, D:5) a +0 quarterstaff (23, 0, D:5) a +0 robe (47, 37, D:5) a +0 short sword (54, 25, D:5) a +0 dagger (55, 8, D:5) a +0 club Level 6 of the Dungeon [Shop] Dijell Tuosh's Hydra Hut a +1 long sword of flaming (133 gold) a +0 orcbow of freezing (92 gold) a +1 halberd of flaming (142 gold) a +1 hand axe of flaming (124 gold) a +1 hand axe of flaming (124 gold) a +0 hand cannon of freezing (506 gold) a +1 scimitar of flaming (178 gold) [Shop] Howu's Firing Range a throwing net (36 gold) 5 boomerangs (120 gold) a +0 shortbow (36 gold) 4 large rocks (72 gold) a +0 hand cannon (324 gold) a +0 triple crossbow (240 gold) 6 boomerangs (144 gold) a +0 chain mail of archery (120 gold) (4, -33, D:6) a stone (5, -2, D:6) a +0 giant spiked club (6, -33, D:6) a stone (7, -34, D:6) a stone (7, -33, D:6) a throwing net (7, -19, D:6) a +0 chain mail (9, -12, D:6) 5 gold pieces (9, -9, D:6) a +0 spear (12, -16, D:6) a +0 robe a +0 broad axe (15, -26, D:6) a +0 dagger a +0 robe (18, -16, D:6) a +0 ring mail (25, -35, D:6) an iguana corpse (skeletalised by now) (25, 6, D:6) a human corpse (27, -28, D:6) a water moccasin skeleton (27, -17, D:6) a +0 giant club (30, -36, D:6) a +0 ring mail (40, -7, D:6) a +0 dagger (41, -6, D:6) a quill talisman (43, -7, D:6) a +0 club (44, -17, D:6) a +0 dagger (44, -4, D:6) a +0 dagger a +0 ring mail (45, -6, D:6) a +0 hand axe (47, 1, D:6) a +0 shortbow Level 7 of the Dungeon (18, 9, D:7) a scarf of harm (19, 2, D:7) 13 gold pieces (23, 6, D:7) 6 gold pieces (24, 0, D:7) a potion of attraction