kareem Level 1 of the Dungeon (13, -38, D:1) a +0 club (16, 3, D:1) 3 stones (17, -24, D:1) a +0 robe (18, 4, D:1) a +0 dagger (24, -30, D:1) a frilled lizard skeleton (27, -8, D:1) a +0 club (30, -33, D:1) 3 boomerangs (35, -30, D:1) a +0 dagger (35, -22, D:1) a +0 mace (36, 0, D:1) a +0 club a +0 dagger a gnoll corpse (skeletalised by now) (41, -16, D:1) a +0 spear (46, -16, D:1) 5 stones Level 2 of the Dungeon [Shop] Muesme's Jewellery Emporium the amulet of Vitality {Regen++ RegenMP++} (1400 gold) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. a talisman of death (1120 gold) a +5 ring of evasion (504 gold) the ring "Zyzoad" {rElec rF- Will+ SInv} (386 gold) [ring of see invisible] rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. a ring of wizardry (420 gold) a ring of magical power (280 gold) a +6 ring of strength (504 gold) a +5 ring of evasion (504 gold) a +6 ring of dexterity (504 gold) a +4 ring of protection (504 gold) (0, 0, D:2) an adder skeleton (0, 2, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (2, 10, D:2) 2 stones (5, 8, D:2) 4 stones (6, 0, D:2) a quokka skeleton (12, -4, D:2) a +0 flail a gnoll corpse (skeletalised by now) (13, -14, D:2) a +0 robe (18, 23, D:2) 3 stones (18, 26, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (27, 25, D:2) a +0 chain mail (33, 27, D:2) a +0 leather armour (37, -1, D:2) a bat skeleton (49, 13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a rat corpse