Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 20251202 (custom seed) 19 katchullu the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Dec 3, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:00 (782 turns). katchullu the Magician (Djinni Conjurer) Turns: 782, Time: 00:07:01 Health: 0/21 AC: 3 Str: 6 XL: 2 Next: 95% Gold: 26 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 short sword (weapon) e - a +0 dagger f - a +0 dagger k - a +0 dagger Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls i - a scroll of identify {unknown} Potions g - 2 potions of curing {unknown} h - 3 potions of heal wounds {unknown} j - a potion of mutation {unknown} l - a potion of moonshine {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Fulminant Prism Conj/Alch 9% 3d7 41% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund barely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund barely misses you. The ribbon worm misses you. Level annotation: Sigmund Welcome back, katchullu the Djinni Conjurer. Game seed: 20251202 (custom seed) Press ? for a list of commands and other information. You hit the ribbon worm. The ribbon worm is almost dead. You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * The ribbon worm misses you. You hit the ribbon worm. You kill the ribbon worm! Sigmund whispers, "You'll know eternity soon." Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #........... #.<........ #.......## #.#..##.... #.#...#.... #........ #@#...#.. #.##.##.... #.@.:...... ###.#..###. ## .# .# You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 3 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | katchullu the Djinni Conjurer began the quest for the Orb. 0 | D:1 | katchullu set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 584 | D:1 | Found Rokaliu's Assorted Antiques. 761 | D:2 | Noticed Sigmund 782 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, serial_shops, nicolae_diamond_shop, hangedman_feature_mirror D:2: layout_loops_cross, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 4 Short sword || 3 Cast: Magic Dart || 24 Searing Ray || 15 Armour: Robe || 4 Leather armour || 7 Dodge: Dodged || 8