Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15628708783501294390 18 kektus the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on July 13, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:20 (731 turns). kektus the Conjurer (Draconian Conjurer) Turns: 731, Time: 00:02:21 Health: 20/20 AC: 4 Str: 8 XL: 2 Next: 51% Magic: 1/5 EV: 12 Int: 17 God: Gold: 37 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: AC +4, unfitting armour, cold-blooded, agile 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Jewellery c - an amulet of guardian spirit (around neck) Potions a - a potion of magic d - a potion of enlightenment Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are agile. (Dex +4, Str/Int -1) Potions are less effective at restoring your health. Message History You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the ball python. The ball python is severely wounded. The goblin shouts! The ball python closely misses you. x3; The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm closely misses you. The goblin closely misses you. You barely miss the endoplasm. The endoplasm misses you. The goblin hits you with a +0 dagger. You hit the endoplasm but do no damage. The endoplasm hits you. The goblin closely misses you. You hit the endoplasm. You tail-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. The goblin barely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. The goblin hits you but does no damage. The endoplasm hits you but does no damage. The endoplasm jiggles. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ... ...#### ##.....############# .......+............ .......####.......# #.........#.......## ..........g@<....... .....##..J#######... ... +...# . . #...# ##+## You could see an endoplasm and a goblin. Vanquished Creatures 2 endoplasms (D:1) 4 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:1) 3 ball pythons A bat (D:1) 3 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kektus the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 192 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 696 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 696 | D:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 701 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_rooms D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_y, basic_altar, minmay_tetromino_i4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.8 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 21 Tailslap || 3 Cast: Magic Dart || 31 Use: Scroll || 2 Potion || 2 Armour: Skin || 15 Dodge: Dodged || 22