Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9619530350221300310 65 kellenmcdonnell the Grave Robber (level 3, -1/27 (28) HPs) Began as a Demonspawn Necromancer on Oct 8, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:09:07 (2350 turns). kellenmcdonnell the Grave Robber (DsNe) Turns: 2350, Time: 00:09:07 HP: -1/27 (28) AC: 5 Str: 10 XL: 3 Next: 92% MP: 1/15 EV: 11 Int: 15 God: Gold: 184 SH: 0 Dex: 19 Spells: 0/6 levels left rFire . . . (100%) h - +1 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) i - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... g - amulet of the acrobat Stlth ++ b - +6 ring of dexterity HPRegen 0.24/turn a - ring of magical power MPRegen 0.14/turn %: acrobat @: lethally poisoned (-1 -> -15), lightly drained A: sturdy frame 1 a: Evoke Invisibility (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 184 gold pieces. Inventory: Hand Weapons h - a +1 dagger of speed (weapon) Missiles d - 6 boomerangs (quivered) f - 2 curare-tipped darts Armour c - a +0 ring mail (worn) i - a scarf of invisibility (worn) j - a +0 plate armour Magical Staves e - the earth staff "Niur" {rPois Str-5 Forge Earth} (You found it on level 2 of the Dungeon) [staff of earth] rPois: It protects you from poison. Str-5: It affects your strength (-5). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Jewellery a - a ring of magical power (worn) b - a +6 ring of dexterity (worn) g - an amulet of the acrobat (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of curing {unknown} j - a potion of attraction {unknown} k - 2 potions of mutation {unknown} l - a potion of heal wounds {unknown} Skills: * Level 2.4 Fighting + Level 2.4 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.9 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 4% 1 b - Grave Claw Necr 32% 2d9 8% 2 c - Vampiric Draining Necr 16% 2d7 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 16% N/A 43% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 71% 3 Curse of Agony Necr 16% N/A 80% 5 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Aiming: Vampiric Draining (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded) You draw life force from the water moccasin! You feel life coursing into your body. You feel sick. The water moccasin bites you but does no damage. Casting: Vampiric Draining (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Vampiric Draining (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, chance to affect: 48%) Okay, then. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded) You miscast Vampiric Draining. You convulse helplessly as pain tears through your body. You feel drained. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Vampiric Draining (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the water moccasin. The water moccasin is severely wounded. You die... #. ##....#.........####...#.... # ##............#.# ###<..... #.............#.# ###...$. #...............# #....... #..............####.....#B... ##............#.....#.###§... ##...##........###.>. #.:.. #######..†...## ... #)...? #..S@#......g........ #..............*g.... ......#..#.............. ..#.###...# ............. #. .#.# ............ . .##.. ........... .# . ... . .# ...[ You could see a water moccasin. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:3) An endoplasm (D:3) 2 hobgoblins (D:3) 3 jackals (D:3) A quokka (D:2) 6 ball pythons 3 bats 3 frilled lizards 5 goblins 4 kobolds 3 rats 35 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas A ball python (D:2) A bat (D:3) A frilled lizard (D:3) A goblin (D:2) 5 kobolds 2 rats (D:1) 19 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kellenmcdonnell the Demonspawn Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 172 | D:1 | Reached skill level 1 in Fighting 181 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 181 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 211 | D:1 | Learned a level 2 spell: Grave Claw 916 | D:2 | Found a faded altar of an unknown god. 946 | D:2 | Identified the earth staff "Niur" {rPois Str-5 Forge Earth} 1012 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/6 1029 | D:2 | Learned a level 3 spell: Vampiric Draining 1985 | D:3 | Encountered a water moccasin 2350 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_misc_feat_columns D:2: layout_basic, chequers_ecumenical_altar_simple_redux D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.4 Dodging | 2 | 2.4 Stealth | | 1.7 Spellcasting | | 2.0 Necromancy | | 4.9 Action || total ---------------------------++------- Attack: Normal || 149 Melee: Dagger || 149 Throw: Boomerang || 6 Cast: Soul Splinter || 43 Vampiric Draining || 2 Stab: Sleeping || 4 Armour: Robe || 11 Ring mail || 77 Dodge: Dodged || 105