kevicency Level 1 of the Dungeon (1, -15, D:1) a rat corpse (skeletalised by now) (1, 2, D:1) a hobgoblin corpse (skeletalised by now) (9, 7, D:1) a jackal corpse (skeletalised by now) (12, -19, D:1) a rat corpse (skeletalised by now) (19, -20, D:1) a bat corpse (skeletalised by now) (26, -4, D:1) a jackal skeleton (28, -2, D:1) a jackal skeleton (29, 11, D:1) a hobgoblin corpse (skeletalised by now) (30, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (31, -16, D:1) a bat corpse (skeletalised by now) (31, 11, D:1) a +0 club (37, -1, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (11, -10, D:2) a hobgoblin corpse (skeletalised by now) (11, -9, D:2) a bat corpse (skeletalised by now) (12, 2, D:2) a +0 spear (15, -25, D:2) a ball python skeleton (16, -13, D:2) a bat corpse (skeletalised by now) (17, -23, D:2) a frilled lizard skeleton (20, 3, D:2) a bat skeleton (23, 3, D:2) a rat skeleton (24, -2, D:2) a +0 robe (24, 4, D:2) a rat skeleton (28, -27, D:2) a hobgoblin corpse (skeletalised by now) (31, -3, D:2) a ball python skeleton (32, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (32, -24, D:2) a +0 club (33, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -12, D:2) a +0 whip a staff of conjuration (35, -16, D:2) a +0 sling a goblin corpse (skeletalised by now) (36, -12, D:2) a +0 whip a kobold corpse (skeletalised by now) (37, -23, D:2) a +0 club a goblin corpse (skeletalised by now) (38, -28, D:2) a goblin corpse (skeletalised by now) (38, -24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (19, 17, D:3) a +0 ring mail (20, 11, D:3) a jackal skeleton (27, 19, D:3) 6 poisoned darts (30, 22, D:3) a jackal corpse (skeletalised by now) (32, 12, D:3) a +0 ring mail (32, 22, D:3) a hobgoblin corpse (skeletalised by now) (32, 28, D:3) an adder corpse (skeletalised by now) (36, 18, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, 17, D:3) a jackal corpse (skeletalised by now) (45, 18, D:3) a hobgoblin corpse (skeletalised by now) (47, 14, D:3) a +0 club a kobold corpse (skeletalised by now) (47, 15, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 ring mail of Cowardice {*Corrode Fly rN+ Regen+} (1670 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the fire staff of Propriety {rF+ rN+ Fire} (3620 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. the +5 spear "Igriw" {speed, ^Contam ^Drain rF+ Str+4} (4520 gold) ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the maw talisman of Yredelemnul's Pride {rElec Will+} (5700 gold) [maw talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. the +5 hand axe of Qazlal's Fury {heavy, rCorr Str-3 Int+7} (5140 gold) rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. the earth staff of Kakhlud {Will++ Air Earth} (5160 gold) [staff of earth] Will++: It greatly increases your willpower. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the sanguine talisman of Inaction {-Tele Dex+4 Stlth+} (7800 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the +3 scale mail "Hesm" {+Blink Regen+ Str+6} (4560 gold) +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). It cannot be enchanted further. the +0 leather armour of Olingi {*Silence rN+ Dex+3} (1390 gold) *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Ceefidd" {rElec rC+ MP+9 Int+3} (4730 gold) [ring of magical power] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the +0 robe of Spaghetti {Harm rPois} (1210 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. It cannot be enchanted further. the cold staff "Jawox" {rC+ Will+ Ice Air} (4320 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the +2 robe of the Transparent Locust {rPois Will+ Dex+3} (3400 gold) rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the storm talisman of Gace {Int+5 Dex-3} (10280 gold) [storm talisman] Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). the conjuration staff of the Salmon {Str+3 Conj} (3830 gold) [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. the +3 robe of Bits {rElec Will- Regen+} (2570 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the conjuration staff "Fugag" {rPois Str-5 Int+2 Conj Alch} (3550 gold) [staff of conjuration] rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the ring "Wuxt" {Wiz Str+2 SInv} (4540 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the amulet "Xela" {Harm Acrobat Dex+2} (4120 gold) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. Dex+2: It affects your dexterity (+2). the +2 robe of Sloth {rN+ Will+} (2770 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (6, 14, D:4) 4 large rocks (7, 15, D:4) a ball python skeleton (8, 34, D:4) a quokka skeleton (11, 19, D:4) a +0 dagger of protection (17, 4, D:4) a +0 dagger (18, 23, D:4) a jackal skeleton (23, 23, D:4) a +0 leather armour a +0 flail an orc skeleton (35, 28, D:4) a +0 whip a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (4, -10, D:5) a +0 ring mail (7, 4, D:5) a black bear skeleton (8, -7, D:5) an inkwell talisman (9, -5, D:5) a +0 robe (15, -5, D:5) a scroll of vulnerability the Ecumenical Temple