Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 17389143391585878451 53 kilrfish the Conjurer (level 3, -2/27 HPs) Began as a Barachi Conjurer on Feb 7, 2026. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:11 (1128 turns). kilrfish the Conjurer (Barachi Conjurer) Turns: 1128, Time: 00:03:12 Health: -2/27 AC: 3 Str: 8 XL: 3 Next: 89% Magic: 7/7 EV: 10 Int: 20 God: Gold: 48 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) b - +2 quarterstaff (drain) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +2 quarterstaff of draining (weapon) e - a +0 sling of electrocution Armour a - a +0 robe d - a +0 leather armour (worn) Magical Staves c - a staff of alchemy Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} Potions g - a potion of magic Skills: - Level 2.1 Fighting - Level 2.3 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 30% 2 Ozocubu's Armour Ice 3% N/A 52% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusions: floor and 2 staircases Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Reduced exclusion size to a single square. You start resting. Magic restored. You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll misses you. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You barely miss the gnoll. The gnoll hits you with a +0 whip. You sock the gnoll! The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You sock the gnoll! You kill the gnoll! You start resting. HP restored. Press: ? - help, v - describe, . - travel A stone staircase leading down, spattered with blood. Placed new exclusion. Reduced exclusion size to a single square. Press: ? - help, v - describe, . - travel The floor. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. You climb downwards. You encounter a ball python. The gnoll hits you from afar with a +0 halberd! There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .. #... ###.... ## #######...... ....#........# ........@....# .............# ..........j..# .# S...>.....[..# .### .........<...####.#... ...................... ...........w.####.#... ...............#..# # ....#.....####.#.# ##.. You could see a ribbon worm, a gnoll and a ball python (asleep). Vanquished Creatures 2 gnolls 5 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 6 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 7 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kilrfish the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 60 | D:1 | Reached skill level 1 in Fighting 169 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 186 | D:1 | Learned a level 2 spell: Searing Ray 483 | D:1 | Reached XP level 3. HP: 27/27 MP: 1/7 1128 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms D:2: layout_rooms, serial_shops, shop, minmay_unequal, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.1 Spellcasting | 3 | 3.0 Dodging | | 2.3 Stealth | | 1.7 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Quarterstaff || 22 Unarmed || 1 Cast: Magic Dart || 34 Searing Ray || 9 Armour: Robe || 8 Leather armour || 8 Dodge: Dodged || 14