kjh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, 21, D:1) a +0 sling (4, -8, D:1) a rat corpse (10, -8, D:1) a bat skeleton (16, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 29, D:1) 5 stones (19, 3, D:1) a bat corpse (skeletalised by now) (24, 22, D:1) a +0 club (24, 23, D:1) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 33, D:1) a quokka corpse (skeletalised by now) (30, -9, D:1) a +0 dagger a goblin skeleton (30, 3, D:1) a ball python corpse (skeletalised by now) (33, 8, D:1) a frilled lizard corpse (skeletalised by now) (33, 18, D:1) a potion of heal wounds (33, 20, D:1) a potion of brilliance (33, 32, D:1) a +0 club (37, 20, D:1) a potion of attraction (38, 32, D:1) a +0 leather armour (40, 32, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (41, 10, D:1) a bat skeleton (41, 22, D:1) a +0 club a kobold skeleton (41, 36, D:1) a +0 short sword (42, 3, D:1) a rat skeleton (49, 11, D:1) a ring of positive energy (52, 15, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, -8, D:2) 10 gold pieces (7, 0, D:2) 13 gold pieces