Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17628808017829568868 58 kjh the Magician (level 4, 30/31 HPs) Began as a Djinni Air Elementalist on Apr 5, 2026. Quit the game on level 2 of the Dungeon on Apr 6, 2026. The game lasted 00:08:04 (939 turns). kjh the Magician (Djinni Air Elementalist) Turns: 939, Time: 00:08:04 Health: 30/31 AC: 7 Str: 7 XL: 4 Next: 20% Gold: 79 EV: 12 Int: 19 God: SH: 0 Dex: 19 rFire + + . (33%) g - +6 sling of Might {speed, rCorr} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - +0 cloak rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth ++ c - +6 ring of dexterity HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons g - the +6 sling of Might (weapon) {speed, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. h - a +3 quarterstaff of chaos Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery b - a +4 ring of protection (worn) c - a +6 ring of dexterity (worn) Talismans e - a rimehorn talisman f - a quill talisman Wands a - a wand of flame (2) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of curing {unknown} f - a potion of haste {unknown} j - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 2.5 Stealth + Level 0.3 Unarmed Combat + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Magic Dart Conj 64% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits Crazy Yiuf. You kill Crazy Yiuf! You have reached level 4! You feel clever. There is an open translucent door here. a - a wand of flame (2) Things that are here: a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf There is a cache of fruit here. You see here a +0 hammer. There is a cache of fruit here. There are no items here. Things that are here: a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf h - a +3 quarterstaff of chaos Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of random colours. h - a +3 quarterstaff of chaos (weapon) You unwield your +3 quarterstaff of chaos. Your hands tingle! g - the +6 sling of Might (weapon) {speed, rCorr} There is an open translucent door here. You encounter a frilled lizard. Fire: g) +6 sling of Might {speed, rCorr} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! You encounter a rat. The rat squeaks loudly. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (71% to hit) The zap hits the rat. You kill the rat! Welcome back, kjh the Djinni Air Elementalist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##~~....:~~## ##~~.[.~~## ###..... ###'''### ##...#.. . #....# #......#.. ..# #....#####......... ...#####..#............. ....###.....#.##........ .....##...###.##........ #.........##..##@....... #≈..............##...### ≈≈..........##.......... ≈≈.................##### ≈≈..####.####....### ≈≈..###..# #....# ≈...##.>.# ♣.P..♣ ≈........# ♣♣PP.♣ ........## ♣♣.♣♣ There were no monsters in sight! Vanquished Creatures Crazy Yiuf (D:2) A dart slug (D:2) 2 endoplasms (D:1) 3 hobgoblins 4 jackals (D:1) 4 ball pythons 3 bats 3 frilled lizards 4 goblins (D:1) 3 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kjh the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | kjh set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 199 | D:1 | HP: 1/21 [bat (1)] 539 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 539 | D:1 | Learned a level 1 spell: Magic Dart 568 | D:1 | Found a faded altar of an unknown god. 826 | D:2 | Identified the +6 sling of Might {speed, rCorr} 900 | D:2 | Encountered Crazy Yiuf 906 | D:2 | Killed Crazy Yiuf 907 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 939 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_s, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_rooms, hangedman_decor_opposing, kennysheep_cluttered_room, minmay_misc_feat_plants, minmay_tree_intersection, grunt_decor_junction, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Stealth | 2 | 2.5 Fighting | | 0.1 Dodging | | 2.3 Unarmed Combat | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | || 23 Melee: Unarmed | 23 | || 23 Fire: Sling | | 1 || 1 Cast: Shock | 47 | 1 || 48 Static Discharge | 1 | || 1 Armour: Robe | 28 | || 28 Dodge: Dodged | 30 | || 30