Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14019197419807772309 75 kjh the Grave Robber (level 4, 27/30 HPs) Began as a Mummy Necromancer on Apr 19, 2026. Quit the game on level 4 of the Dungeon on Apr 26, 2026. The game lasted 00:13:23 (1697 turns). kjh the Grave Robber (Mummy Necromancer) Turns: 1697, Time: 00:13:24 Health: 27/30 AC: 3 Str: 11 XL: 4 Next: 11% Magic: 7/9 EV: 11 Int: 16 God: Gold: 125 SH: 0 Dex: 12 Spells: 4/10 levels left rFire x . . (150%) c - +0 dagger (pain) rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 dagger of pain (weapon) Armour b - a +0 robe (worn) d - a +0 helmet (worn) Scrolls N - a scroll of noise S - a scroll of silence Skills: + Level 0.3 Fighting + Level 1.8 Dodging + Level 2.5 Stealth + Level 3.6 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 b - Grave Claw Necr 52% 2d10 4% 2 c - Vampiric Draining Necr 26% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Kinetic Grapnel Frge 8% 1d4 19% 1 Animate Dead Necr 26% N/A 26% 4 Inner Flame Hex/Fire 2% N/A 47% 3 Summon Ice Beast Ice/Summ 2% N/A 47% 3 Ignite Poison Fire/Alch 2% N/A 87% 4 Curse of Agony Necr 26% N/A 58% 5 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Irradiate Conj/Alch 1% 3d12 99% 5 Ignition Fire 1% 3d3 100% 8 Chain Lightning Conj/Air 1% 3d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The adder is heavily wounded. The adder bites you. You closely miss the adder. The adder is heavily wounded. The adder barely misses you. The adder bites you but does no damage. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, chance to affect: 60%) You feel a surge of power! A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The adder barely misses you. Your soul wisp misses the adder. You hit the adder. The adder writhes in agony. The adder is severely wounded. The adder misses you. Your soul wisp closely misses the adder. You closely miss the adder. The adder is severely wounded. The adder barely misses you. Your soul wisp closely misses the adder. You closely miss the adder. The adder is severely wounded. The adder bites you. x2 Your soul wisp touches the adder but does no damage. You hit the adder but do no damage. The adder writhes in agony. The adder is almost dead. The adder barely misses you. Your soul wisp completely misses the adder. You hit the adder. The adder is almost dead. The adder bites you but does no damage. Your soul wisp touches the adder. The adder dies! You have reached level 4! You see here an adder corpse. Okay, then. Welcome back, kjh the Mummy Necromancer. Press ? for a list of commands and other information. Welcome back, kjh the Mummy Necromancer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ..# #.# #.# #.# #.#####.#### #........*# #.#####.##@# #.##.# ##.##.# #.....# #..#### #..# #..# ##..# #...# You could see a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins 2 ball pythons (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds A rat (D:2) 14 creatures vanquished. Vanquished Creatures (collateral kills) An iguana (D:4) 2 adders (D:4) An orc (D:2) 5 endoplasms 2 hobgoblins 3 bats (D:1) 2 goblins 3 kobolds 2 rats (D:1) 21 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kjh the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 250 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 332 | D:1 | Learned a level 2 spell: Grave Claw 824 | D:2 | Found a faded altar of an unknown god. 961 | D:2 | Found a basalt altar of Yredelemnul. 1476 | D:3 | Reached XP level 3. HP: 24/24 MP: 5/7 1480 | D:3 | Learned a level 3 spell: Vampiric Draining 1696 | D:4 | Reached XP level 4. HP: 27/30 MP: 7/9 1697 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms D:2: layout_rooms, ebering_ecumenical_altar_petrified, basic_altar, minmay_door_square D:3: kb_forest_paths, layout_rooms D:4: layout_loops_ring, uniq_ijyb, uniq_eustachio, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Stealth | 2 | 2.5 Fighting | | 0.3 Dodging | | 1.8 Necromancy | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 97 | || 97 Melee: Dagger | 97 | || 97 Cast: Soul Splinter | 33 | || 33 Grave Claw | 2 | || 2 Vampiric Draining | 1 | || 1 Read: Identify | 1 | || 1 Noise | 1 | || 1 Armour: Robe | 62 | || 62 Dodge: Dodged | 74 | || 74