Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 14345680395248497930 39 klauscrazy the Conjurer (level 3, 0/2 HPs) Began as a Demigod Conjurer on Nov 24, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:15:21 (1258 turns). klauscrazy the Conjurer (Demigod Conjurer) Turns: 1258, Time: 00:15:22 Health: 0/2 AC: 10 Str: 8 XL: 3 Next: 11% Magic: 5/8 EV: 10 Int: 24 God: Gold: 153 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . c - +0 trident rCold + . . (no offhand) rNeg + + + f - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +2 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ j - +4 ring of protection HPRegen 0.20/turn (no ring) MPRegen 0.11/turn %: no passive effects @: death-form A: vile attack, siphon essence, torment immunity, reduced hp, no potions, high MP 1, forlorn, divine attributes a: Siphon Essence, Begin Untransformation You were on level 2 of the Dungeon. You were an undying horror. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Armour e - a +2 pair of gloves (worn) f - a +0 leather armour (worn) Jewellery j - a +4 ring of protection (worn) Scrolls g - a scroll of butterflies {unknown} k - a scroll of amnesia {unknown} Potions a - 2 potions of might {unknown} b - a potion of magic h - a potion of curing {unknown} Talismans d - an inkwell talisman i - a talisman of death (active) Skills: + Level 0.1 Polearms + Level 0.1 Armour + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Static Discharge Conj/Air 24% 3-4/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 56% 4 Airstrike Air 1% 2d(1-17) 86% 4 Forge Lightning Spire Air/Frge 2% 3d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. Your maximum health is decreased, since you lack skill for your form. You cannot drink. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You don't have enough magic capacity. You don't have enough magic capacity. The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal decays. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal is no longer moving slowly. The jackal is no longer weakened. The jackal seems less drained. The jackal closely misses you. You miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. x2 You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal completely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. Ouch! That really hurt! You die... #######.............. ####.########## ## #######.# #. . #.......# #. #.#.#.##.## #######. .#.#. #.# #....... .h. #.# ##.#####. #h# #.# ........ #z####.# #.##.... #......## #.##...# #########.#....... #.#....... #.......#. #....>.. ##.##### #.# ##.# You could see 2 jackals. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) An orc (D:2) 5 hobgoblins A jackal (D:1) 2 quokkas 2 ball pythons 3 bats (D:2) 4 endoplasms 2 frilled lizards (D:2) A giant cockroach (D:1) 3 goblins 2 kobolds 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | klauscrazy the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 303 | D:1 | Found Kuineh's Antique Armour Shop. 377 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 381 | D:1 | Learned a level 2 spell: Searing Ray 464 | D:1 | Reached skill level 4 in Conjurations 1148 | D:2 | Reached XP level 3. HP: 2/26 MP: 2/8 1219 | D:2 | Learned a level 2 spell: Static Discharge 1258 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, shop, kennysheep_flooded_box, minmay_nonomino_d4 D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Spellcasting | 2 | 2.0 Stealth | 2 | 2.1 Polearms | | 0.1 Armour | | 0.1 Dodging | | 1.7 Action || total ---------------------------++------- Melee: Trident || 36 Cast: Magic Dart || 39 Searing Ray || 8 Armour: Robe || 7 Leather armour || 20 Dodge: Dodged || 28 Form: Death || 1