Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13393030403958440399 46 km42 the Poker (level 3, 0/28 HPs) Began as a Merfolk Gladiator on Aug 17, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1039 turns). km42 the Poker (Merfolk Gladiator) Turns: 1039, Time: 00:02:59 Health: 0/28 AC: 4 Str: 14 XL: 3 Next: 68% Magic: 3/3 EV: 12 Int: 9 God: Gold: 80 SH: 0 Dex: 15 Spells: 1/2 levels left rFire + . . (50%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: enlightened, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) h - a +0 helmet Jewellery f - a ring of protection from fire (worn) g - a +4 ring of slaying Potions c - a potion of curing Skills: + Level 2.3 Fighting + Level 5.4 Polearms + Level 2.0 Throwing + Level 0.4 Armour + Level 4.3 Dodging + Level 1.5 Stealth + Level 0.3 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 0% 1d3 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Terence is lightly wounded. Terence hits you from afar with a +0 trident. You reach to attack! You puncture Terence! Terence is heavily wounded. Terence hits you from afar with a +0 trident. You reach to attack! You closely miss Terence. Terence is heavily wounded. Terence barely misses you. You reach to attack! You hit Terence but do no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 65% to hit) You reach to attack! You hit Terence. Terence is heavily wounded. Terence barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 65% to hit) You reach to attack! You closely miss Terence. Terence is heavily wounded. Terence closely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 65% to hit) You reach to attack! You puncture Terence! Terence is almost dead. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 65% to hit) You reach to attack! You closely miss Terence. Terence is almost dead. Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." # ############### # ..............# ###### ........:.....# .....# ..............# .....# #....@......# .....#######...........# ................@......# .......................# ....[................... ..........)............. ..............<......... ............##...#...... ............##.......... ............###'##.###.. #.......##....... .# #. You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins 3 jackals (D:2) 3 quokkas 7 ball pythons 2 bats (D:2) 3 frilled lizards (D:1) 5 goblins 5 kobolds 2 rats 36 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) A hobgoblin (D:2) A bat (D:2) A goblin (D:2) 4 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | km42 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 197 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 211 | D:1 | Reached skill level 5 in Polearms 744 | D:2 | Reached skill level 1 in Stealth 744 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 774 | D:2 | Found a faded altar of an unknown god. 796 | D:2 | Learned a level 1 spell: Freeze 1022 | D:2 | Encountered Terence 1039 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_gd, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.4 Stealth | 1 | 1.5 Fighting | | 2.3 Throwing | | 2.0 Armour | | 0.4 Dodging | | 4.3 Ice Magic | | 0.3 Action || total ---------------------------++------- Attack: Normal || 129 Melee: Trident || 129 Cast: Freeze || 4 Drink: Enlightenment || 1 Read: Noise || 1 Summoning || 1 Identify || 1 Amnesia || 1 Poison || 1 Stab: Sleeping || 3 Armour: Leather armour || 61 Dodge: Dodged || 91