kniblet Level 1 of the Dungeon (2, 26, D:1) a +0 sling (2, 31, D:1) a +0 club (3, 11, D:1) a +0 short sword a kobold skeleton a ball python skeleton a hobgoblin skeleton (7, 22, D:1) a ball python skeleton (25, 14, D:1) a +0 dagger (32, 30, D:1) a bat corpse (skeletalised by now) (37, 8, D:1) a +0 ring mail Level 2 of the Dungeon (9, -19, D:2) a +0 short sword (14, -35, D:2) a +0 dagger (18, -14, D:2) a rat skeleton (27, -33, D:2) a +0 leather armour (28, -18, D:2) a +0 dagger (32, -10, D:2) a +0 dagger 4 stones a kobold skeleton an adder skeleton (39, -26, D:2) a +0 chain mail (42, -24, D:2) a +0 dagger a +1 dagger of draining a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (45, -30, D:2) a spore talisman (46, 5, D:2) a ball python corpse (skeletalised by now) (48, -20, D:2) a parchment of Poisonous Vapours (54, -17, D:2) a ball python skeleton Level 3 of the Dungeon (13, -23, D:3) a +0 leather armour (29, -4, D:3) a +0 leather armour (32, -41, D:3) a ball python skeleton (42, -29, D:3) an inkwell talisman Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (2, -3, D:4) a +0 scale mail (2, 37, D:4) a potion of might (2, 39, D:4) a scroll of identify (4, 36, D:4) a potion of berserk rage (4, 38, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (4, 39, D:4) a +0 club an orc skeleton (4, 40, D:4) a scroll of teleportation (5, 36, D:4) a +0 whip an orc corpse (skeletalised by now) (8, 14, D:4) a +0 scale mail (13, 44, D:4) a +0 leather armour (14, -8, D:4) a +0 falchion (26, 14, D:4) a +0 giant club (27, -2, D:4) a +0 dagger (31, 0, D:4) a +0 morningstar (31, 7, D:4) a +0 club a stone (32, 3, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (32, 15, D:4) an adder skeleton (32, 34, D:4) a quokka skeleton (34, 10, D:4) a +0 leather armour (34, 11, D:4) a quill talisman (38, -13, D:4) a +0 robe (39, 33, D:4) a +0 sling (55, 14, D:4) a +0 flail Level 5 of the Dungeon (17, 0, D:5) a +0 flail an orc skeleton (19, -3, D:5) a +0 leather armour a +0 dagger (21, -2, D:5) a +0 robe a +0 dagger a +0 scale mail a +0 club (22, -26, D:5) a +0 giant spiked club (26, 21, D:5) a +0 falchion (32, -6, D:5) a +0 spear a gnoll skeleton (33, -5, D:5) a +0 club a +0 flail (35, -36, D:5) a +0 ring mail (40, -6, D:5) a +0 trident (43, 2, D:5) a +0 hammer (49, 2, D:5) the gnoll corpse of Crazy Yiuf (52, 3, D:5) a +0 hammer Level 6 of the Dungeon (0, 0, D:6) a poisoned dart (4, 4, D:6) a poisoned dart (5, 3, D:6) a poisoned dart (6, 4, D:6) a +0 scale mail the human corpse of Edmund (6, 5, D:6) a howler monkey corpse (7, 3, D:6) a scorpion corpse (8, 8, D:6) a parchment of Passage of Golubria (9, 3, D:6) a poisoned dart