kniblet Level 1 of the Dungeon (0, 0, D:1) a scroll of identify (2, -5, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (2, -4, D:1) a ball python corpse (skeletalised by now) (6, -22, D:1) a +0 dagger (11, -25, D:1) a +0 ring mail (11, -21, D:1) a +0 dagger (11, 0, D:1) 10 gold pieces (15, -10, D:1) a +0 club (15, -9, D:1) a +0 dagger (22, -8, D:1) a +0 dagger (22, 4, D:1) a +0 hand axe (22, 9, D:1) a +0 club a gnoll corpse (skeletalised by now) (27, -1, D:1) a quokka skeleton (41, 3, D:1) a potion of haste (42, 9, D:1) a potion of curing Level 2 of the Dungeon (2, -34, D:2) an adder corpse (skeletalised by now) (7, -47, D:2) a +0 short sword (13, -8, D:2) a +0 leather armour (18, 5, D:2) a kobold corpse (skeletalised by now) (23, -21, D:2) the +2 leather armour of Theistic Finitism {+Inv Int+3 Dex-4} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (38, -14, D:2) a quill talisman (42, -52, D:2) a +3 hand axe (55, -7, D:2) a +0 whip (57, -45, D:2) 5 poisoned darts (58, -42, D:2) a +0 whip (60, -16, D:2) a +0 short sword Level 3 of the Dungeon (8, -22, D:3) a jackal corpse (8, -18, D:3) a howler monkey corpse (10, 1, D:3) a +0 spear (10, 2, D:3) a jackal skeleton (10, 24, D:3) a +0 dagger a goblin corpse (skeletalised by now) (11, -22, D:3) a hound corpse (12, -5, D:3) 15 gold pieces a +0 club a +0 chain mail an orc corpse (14, -1, D:3) a jackal skeleton (15, -12, D:3) a +0 flail an orc corpse (16, -11, D:3) a +0 whip 6 poisoned darts a gnoll corpse (16, -4, D:3) a jackal skeleton (17, -10, D:3) a +0 short sword an orc corpse (18, -7, D:3) a +0 club 4 poisoned darts a +0 scale mail an orc corpse (41, -21, D:3) a +0 trident of flaming