Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 17269580891864015592 22 knorpule3000 the Conjurer (level 2, -2/20 HPs) Began as a Gale Centaur Conjurer on Apr 26, 2026. Slain by Sigmund ... wielding a +0 scythe of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1325 turns). knorpule3000 the Conjurer (Gale Centaur Conjurer) Turns: 1325, Time: 00:02:44 Health: -2/20 AC: 1 Str: 8 XL: 2 Next: 68% Magic: 5/5 EV: 9 Int: 17 God: Gold: 73 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls t - 2 scrolls of teleportation g - a scroll of fog i - 2 scrolls of identify c - a scroll of brand weapon {unknown} e - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Static Discharge Conj/Air 16% 3-4/arc 13% 2 Construct Spike Launche Frge 2% 2d3 28% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of protection and wearing a +0 robe (100% to hit) The magic dart hits Sigmund but does no damage. You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Sigmund casts a spell at you. The magic dart hits you! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Magic courses through your body. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Okay, then. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something. Something hits you. Magic courses through your body. You stop channelling your searing ray. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits something but does no damage. (Press . to maintain the ray.) Something hits you. The searing ray hits something. Something hits you! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Magic courses through your body. Something hits you. You die... #.# ##........#####..# #.# #.###.###...#..... #.# #.# #..####.#.##.# #.# #.###.....#...##.# #.# #....####.##.###.# #.# #.#.## ##.# #.# ###.# ###.#[# ..# #.# ##.#.# #.....# #### #.# #....# #.#@#.# #.. ##.### ####.#.#... #.## #.....{##.... ##..#######.###..# .....# .......... #... .....# .......... #.###.##### ..#..##.## .. .# ..#..# # ... ..#..##. ... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms 2 hobgoblins (D:2) 2 ball pythons 4 bats 2 frilled lizards (D:2) A goblin (D:1) 2 kobolds (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | knorpule3000 the Gale Centaur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 396 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 1212 | D:2 | Learned a level 2 spell: Searing Ray 1309 | D:2 | Encountered Sigmund 1325 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Spellcasting | 2 | 2.1 Dodging | | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Kick || 2 Cast: Magic Dart || 44 Searing Ray || 4 Drink: Magic || 3 Read: Identify || 2 Armour: Robe || 13 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1325 | 1308 | 17 | 155 | 1005 | 2 | 662.5 | Dungeon | 1325 | 1308 | 17 | 155 | 1005 | 2 | 662.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 905 daAuts D:2: 419 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+