knorpule3000 Level 1 of the Dungeon (1, -1, D:1) a frilled lizard corpse (skeletalised by now) (1, 0, D:1) a spider talisman (2, 11, D:1) a +0 hand axe (9, 1, D:1) a +0 short sword (10, -1, D:1) a bat corpse (skeletalised by now) (14, 16, D:1) a +0 mace (22, 15, D:1) a +0 dagger (23, -1, D:1) an inkwell talisman (32, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -2, D:1) a +0 robe (36, 30, D:1) a +0 club a jackal skeleton a jackal skeleton a goblin skeleton Level 2 of the Dungeon (5, 17, D:2) a +0 robe (17, -32, D:2) an adder corpse (skeletalised by now) (28, -24, D:2) a +0 dagger (29, -19, D:2) a bat skeleton (32, -13, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (1, -1, D:3) a potion of heal wounds the +0 leather armour of Makhleb's Indignation {rElec rF- Regen+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. It can be maximally enchanted to +3. (5, 2, D:3) 3 boomerangs