Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. kobrakai the Grave Robber (Human Necromancer) Turns: 85, Time: 00:04:45 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.1 Necromancy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Tukima's Dance Hex 1% N/A 54% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Passage of Golubria Tloc 1% N/A 91% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You barely miss the kobold. The kobold hits you with a +0 club. You closely miss the kobold. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. A bat comes into view. You swing at nothing. Okay, then. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. Saving game... please wait. Welcome back, kobrakai the Human Necromancer. Press ? for a list of commands and other information. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Nothing appears to happen. You see here a +2 dagger of draining. HP restored. Okay, then. Magic restored. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! ############ ##≈≈P~≈## #..........###~≈≈.≈~~## # #..........##≈≈P.ß.P~≈#.. #..........##≈~.....~~#.# #.###...........ß~.......~ß.. #...........)...'..ß.<.ß..+.# ##......).).#ß~.......~ß.# #..........##≈~.....~≈#.. #.......@..##≈~P.ß.P≈≈### #S.........###≈~~.~~~## .....#.######## ##≈~P~≈## ........ ##≈≈≈## #....### ##### ...... ..... ..# You can see a ball python (wandering). Vanquished Creatures A goblin (D:1) 2 kobolds (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kobrakai the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 13 Cast: Soul Splinter || 1 Armour: Robe || 2 Dodge: Dodged || 3