Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 20260712 (custom seed) 91 komas the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on July 12, 2026. Slain by a water moccasin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:13:57 (2088 turns). komas the Magician (Djinni Conjurer) Turns: 2088, Time: 00:13:58 Health: -1/32 AC: 3 Str: 8 XL: 4 Next: 88% Gold: 247 EV: 10 Int: 26 God: SH: 0 Dex: 11 rFire + + . (33%) d - +2 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 247 gold pieces. Inventory: Hand Weapons d - a +2 dagger of electrocution (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) e - a +0 scale mail Jewellery b - a +6 ring of intelligence (worn) Scrolls t - 2 scrolls of teleportation e - a scroll of torment {unknown} c - a scroll of poison {unknown} l - a scroll of immolation {unknown} d - a scroll of butterflies {unknown} h - a scroll of fog {unknown} i - a scroll of identify Potions w - 4 potions of heal wounds L - 2 potions of lignification A - a potion of attraction k - a potion of might {unknown} n - a potion of curing {unknown} f - a potion of mutation {unknown} Skills: * Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 2% 2 c - Fulminant Prism Conj/Alch 14% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 19% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a water moccasin. Found a club. The water moccasin hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. You encounter an orc. It is wielding a +0 club. The water moccasin attacks as it pursues you! The water moccasin bites you! The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin bites you. The orc hits you with a +0 club. The orc closely misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ...... #..## #..#######..# ##.##....<.# #....####.# #####.#### o##....o# .....##S######.# .......@..<....# ...#...vv.....## .........†....# ...#..........# ..............# ..##..........# . #..........# #..........# You could see a water moccasin (ally target) and 2 orcs. Vanquished Creatures A hound (D:4) 2 adders (D:3) An orc (D:3) 6 endoplasms 9 hobgoblins 2 quokkas 5 ball pythons 4 bats 7 goblins 2 kobolds 9 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | komas the Djinni Conjurer began the quest for the Orb. 0 | D:1 | komas set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 338 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 723 | D:2 | Identified the +0 chain mail of the Tsukumogami {Harm} 1060 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1060 | D:2 | Learned a level 1 spell: Foxfire 1817 | D:3 | Reached skill level 1 in Fighting 1817 | D:3 | Reached XP level 4. HP: 20/32 MP: 0/0 2081 | D:4 | Encountered a water moccasin 2088 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_cross, minmay_split_cup_large D:2: cheibrodos_greedy_goblins, layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_shore_b, hex_large D:3: minmay_wonky_spiral, layout_rooms D:4: layout_rooms, mainiacjoe_overflow_tiny_flanked, serial_shops, nicolae_shop_targeted, chequers_decorated_corner Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 8 || 50 Searing Ray | 11 | 3 || 14 Foxfire | 3 | 2 || 5 Read: Identify | 4 | || 4 Armour: Robe | 2 | || 2 Leather armour | 7 | 9 || 16 Dodge: Dodged | 4 | 2 || 6