Seeded DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 547468344214351235 (custom seed) 93 kowalsk1 the Apothecary (level 4, 24/24 HPs) Began as a Deep Elf Alchemist on Nov 26, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:05:54 (921 turns). kowalsk1 the Apothecary (Deep Elf Alchemist) Turns: 921, Time: 00:05:54 Health: 24/24 AC: 2 Str: 5 XL: 4 Next: 37% Magic: 2/11 EV: 11 Int: 22 God: Gold: 60 SH: 0 Dex: 15 Spells: 4/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: weakened A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) j - the +3 leather armour "Kefuc" {rElec rN+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Jewellery i - a +4 ring of protection Scrolls d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} g - a potion of resistance {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.9 Spellcasting + Level 1.9 Conjurations + Level 0.1 Air Magic + Level 4.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 76% 1d7 2% 1 b - Mercury Vapours Alch/Air 30% N/A 6% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 12% 1 Olgreb's Toxic Radiance Alch 25% N/A 16% 4 Jinxbite Hex 8% N/A 17% 2 Sticky Flame Fire/Alch 14% 2d5 38% 4 Alistair's Intoxication Alch 16% N/A 41% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The rat is heavily wounded. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder, p - rat Aim: an adder (57% to hit) The sting misses the adder. You kill the rat! Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (57% to hit) The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder bites you but does no damage. The adder attacks as it pursues you! The adder misses you. The adder attacks as it pursues you! The adder barely misses you. Aiming: Sting (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, poisoned, 57% to hit) The sting hits the adder. The adder looks even sicker. You kill the adder! Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, chance to weaken: 100%) Fumes of mercury billow around the endoplasm! The endoplasm looks weaker. You feel your attacks grow feeble. The endoplasm closely misses you. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, weak, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........#.#..## #......##.### .........[...# ######....... .........##..#### ##...### .##.#####.......# .....# ## .# #.......# .>.##.# .# #.......## # ###.# ..# .# #........##.# #.# .# #######.....# ..# # #####.@#######..)## ........†.......# .########.......# #........% #......... #......... #......... #.(....... #......... There were no monsters in sight! Vanquished Creatures Jessica (D:2) 3 adders (D:2) 3 dart slugs A ribbon worm (D:2) A ball python (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins 2 jackals (D:2) 2 quokkas 3 frilled lizards (D:1) 4 kobolds (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kowalsk1 the Deep Elf Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 12/15 MP: 2/8 120 | D:1 | Learned a level 2 spell: Mercury Vapours 209 | D:1 | Reached skill level 4 in Alchemy 538 | D:2 | Reached XP level 3. HP: 11/19 MP: 5/9 704 | D:2 | Noticed Jessica 708 | D:2 | Killed Jessica 709 | D:2 | Reached XP level 4. HP: 17/24 MP: 7/11 715 | D:2 | Learned a level 3 spell: Mephitic Cloud 819 | D:2 | Identified the +3 leather armour "Kefuc" {rElec rN+} 921 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_rooms D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.8 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.9 Conjurations | | 1.9 Air Magic | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 1 || 7 Punch | 1 | || 1 Cast: Sting | 41 | 11 || 52 Mercury Vapours | 3 | 4 || 7 Armour: Robe | 23 | 3 || 26 Dodge: Dodged | 25 | 3 || 28