Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4451995515485514396 15 kowalsk1 the Apothecary (level 2, -1/21 HPs) Began as a Djinni Hedge Wizard on Dec 2, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (361 turns). kowalsk1 the Apothecary (Djinni Hedge Wizard) Turns: 361, Time: 00:01:28 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 65% Gold: 42 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of enchant armour {unknown} Potions d - a potion of attraction {unknown} e - 2 potions of cancellation {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. The jackal closely misses you. Your cerulean imp misses the jackal. The jackal bites you. Your cerulean imp hits the jackal but does no damage. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! The jackal barely misses you. The jackal bites you. The jackal barely misses you. x2 A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Call Imp (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Your cerulean imp disappears in a puff of smoke! The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. Your cerulean imp hits the jackal but does no damage. You swap places. The jackal closely misses your cerulean imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the jackal. The jackal barely misses your cerulean imp. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Your cerulean imp hits the jackal from afar with a -3 spear. The jackal closely misses your cerulean imp. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ≈~P~≈##..#.#.........# ~~.~≈~##.#.#.....)...## P.ß.P~≈#.#.#.#...#....# .....~≈#...#.###)#....# ......~ß..##.#...#....# ß.<.ßP.'........##....### ......~ß....#...........# .....~~#....#......)....# P.ß.P≈≈#....'...@h......# ~~.~~~###...#.##.h......# ≈~P~≈##.#...#..'..5h....# #≈~~##..#..#####...h....# #####...#.....##........# # #.........#.##........#### ###†#########.###'#####....# ......#.......# #.....+§...# ......#.####### #######....###[.. You could see 4 jackals and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) A goblin (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kowalsk1 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | kowalsk1 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 361 | D:1 | HP: 1/21 [jackal (3)] 361 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Call Imp || 6 Armour: Robe || 10 Dodge: Dodged || 10