krazycure Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, -21, D:1) a rat corpse (skeletalised by now) (13, -21, D:1) a +0 whip 2 stones a +0 dagger a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, -10, D:1) 7 stones (20, -8, D:1) a +0 short sword (21, -16, D:1) a ring of resist corrosion (22, -5, D:1) a ball python skeleton (25, 9, D:1) a +0 dagger (27, 9, D:1) a +0 hand axe (30, -22, D:1) a +0 short sword (35, -16, D:1) a hobgoblin skeleton (40, -7, D:1) a +0 dagger a kobold skeleton a bat skeleton (49, -16, D:1) a jackal skeleton (49, -9, D:1) a frilled lizard skeleton (55, 9, D:1) a +0 short sword Level 2 of the Dungeon (4, 9, D:2) a +0 scale mail (8, 21, D:2) a rat corpse (skeletalised by now) (9, 8, D:2) an adder corpse (skeletalised by now) (10, 7, D:2) a quokka corpse (skeletalised by now) (11, 2, D:2) a +0 short sword (26, 15, D:2) an adder corpse (skeletalised by now) (28, 12, D:2) an adder skeleton (31, 15, D:2) an adder skeleton (31, 16, D:2) a +0 dagger (43, 24, D:2) a stone (44, 10, D:2) a bat corpse (skeletalised by now) (45, 47, D:2) a +0 club (49, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, 23, D:2) a quokka skeleton (49, 25, D:2) a rat skeleton (49, 31, D:2) an adder skeleton (52, 5, D:2) a +0 robe (63, 9, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (3, -8, D:3) a +0 dagger (12, -9, D:3) 7 stones (15, -22, D:3) a bat skeleton (19, -21, D:3) a +0 chain mail (30, 7, D:3) 5 stones (36, 4, D:3) a +0 ring mail (41, -18, D:3) a hobgoblin skeleton (42, -14, D:3) a +0 ring mail (58, -20, D:3) a potion of curing (59, -22, D:3) a potion of might (59, -21, D:3) a +0 hand axe (60, -20, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (61, -22, D:3) a scroll of poison (62, -20, D:3) a scroll of teleportation (66, -21, D:3) a +0 dagger (66, -14, D:3) a +6 ring of strength Level 4 of the Dungeon (0, 0, D:4) 9 gold pieces (2, 2, D:4) a +0 spear