krazycure Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (0, 28, D:1) a hobgoblin corpse (skeletalised by now) (1, 4, D:1) a frilled lizard skeleton (2, 24, D:1) a rat skeleton (3, 32, D:1) a ball python skeleton (4, 40, D:1) 5 large rocks (6, 45, D:1) a hobgoblin corpse (skeletalised by now) (7, -4, D:1) a +0 robe (13, 17, D:1) a +0 dagger a goblin skeleton (13, 40, D:1) a rat skeleton (14, 51, D:1) a quokka corpse (skeletalised by now) (15, 17, D:1) a rat skeleton (17, 20, D:1) a +0 club 5 stones a kobold skeleton (22, 0, D:1) a +0 scale mail (43, 3, D:1) 5 atropa-tipped darts (43, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, 31, D:1) a +0 short sword a kobold skeleton (52, 19, D:1) a +0 whip Level 2 of the Dungeon [Shop] Kinoerph's Weapon Emporium a +0 dagger (20 gold) a +0 sling (15 gold) the +5 scimitar of Tixzogasu {freeze, Str+2} (470 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 sling (15 gold) a +0 club (5 gold) a +0 mace (30 gold) a +0 mace (30 gold) the +5 scimitar of Sub Dewn {flame, rC+} (498 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 morningstar (60 gold) a +0 mace (30 gold) (4, -24, D:2) a +2 dagger of venom (6, -25, D:2) a +0 short sword (11, -2, D:2) a +0 hand axe (22, -19, D:2) a +0 flail 5 stones a kobold skeleton a frilled lizard skeleton a jackal skeleton (28, -22, D:2) a +0 whip (29, 21, D:2) a +4 ring of slaying (29, 24, D:2) a +0 whip (30, 17, D:2) a +0 sling (38, -2, D:2) a frilled lizard skeleton (39, 0, D:2) a +0 club (44, 8, D:2) a hobgoblin skeleton (47, 11, D:2) a +0 whip Level 3 of the Dungeon (2, -19, D:3) a +0 war axe (12, -17, D:3) a ring of flight (13, -12, D:3) the +3 mace of Dishonour {pain, rC+ Will+ Str+4 Dex-5} rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (17, -6, D:3) a +1 robe of resistance (29, -37, D:3) a +0 club (40, -18, D:3) a +0 dagger an orc skeleton (41, -14, D:3) a +0 dagger 2 poisoned darts (42, -11, D:3) a +0 club a goblin skeleton (43, -11, D:3) a rat skeleton (44, -36, D:3) a +0 robe (47, -8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 11, D:4) a +0 club (4, 4, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, 8, D:4) a +0 club an orc corpse (skeletalised by now) (5, 4, D:4) a +0 flail (8, -31, D:4) an adder corpse (skeletalised by now) (8, -7, D:4) an adder corpse (skeletalised by now) (10, -23, D:4) a +0 club (25, -36, D:4) a hobgoblin skeleton (48, -12, D:4) a +0 hand axe (50, -24, D:4) a +0 robe (52, -31, D:4) a +0 club a goblin corpse (skeletalised by now) Level 5 of the Dungeon (9, -4, D:5) a +0 ring mail (19, 8, D:5) a +0 ring mail (22, -17, D:5) a staff of cold (24, -12, D:5) a book of Geomancy (27, -12, D:5) an adder skeleton (28, 12, D:5) a +0 giant club (36, 25, D:5) a +0 ring mail (38, 9, D:5) 5 javelins (60, -6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a scroll of noise (5, 32, D:6) a +0 club (8, 2, D:6) an adder skeleton (9, 28, D:6) a +0 short sword of protection (10, 17, D:6) a +0 battleaxe a +0 robe the orc skeleton of Blorkula the orcula (12, 12, D:6) a +0 club (15, 12, D:6) a +0 flail a boomerang (15, 13, D:6) a +0 mace (25, 10, D:6) a +2 trident of draining a +0 robe an orb of stardust the barachi corpse of Jeremiah (skeletalised by now) (25, 21, D:6) a +0 flail a +0 leather armour (29, 0, D:6) a +0 short sword (30, -1, D:6) a +0 dagger 4 stones (30, 0, D:6) a +0 dagger a stone a kobold corpse (skeletalised by now) (31, -1, D:6) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (31, 0, D:6) a +0 club a kobold corpse (skeletalised by now) (32, 0, D:6) a +1 short sword of electrocution a kobold corpse (skeletalised by now) (47, 29, D:6) a +0 plate armour (48, -4, D:6) a +0 rapier (49, 6, D:6) a parchment of Passwall (50, 9, D:6) the quill talisman of the Mackerel {Rampage MP+9} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. MP+9: It affects your magic capacity (+9). Level 7 of the Dungeon (5, 0, D:7) an orb of energy (5, 7, D:7) a +0 orcbow a centaur skeleton (7, 20, D:7) a +0 long sword (10, 1, D:7) a scroll of noise (24, 25, D:7) a +0 sling (29, 3, D:7) a staff of conjuration (34, 27, D:7) a +0 long sword (41, 5, D:7) an eel talisman (48, 28, D:7) a +0 great sword (49, 31, D:7) a +0 falchion Level 8 of the Dungeon [Shop] Zicun Ext's Gadget Gallery a wand of digging (4) (unknown) (332 gold) a wand of warping (1) (47 gold) a wand of polymorph (3) (82 gold) a wand of charming (3) (unknown) (141 gold) a phantom mirror (720 gold) an orb of stardust (468 gold) (0, 0, D:8) a parchment of Animate Dead (4, 14, D:8) a +0 pair of boots (10, 1, D:8) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (10, 12, D:8) a +0 chain mail (14, -5, D:8) a +0 short sword (17, -1, D:8) a javelin (18, -8, D:8) a +0 hand axe (27, -9, D:8) a +0 ring mail (29, 10, D:8) a +0 mace (41, 1, D:8) a poisoned dart (41, 2, D:8) a poisoned dart (47, -8, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, 17, D:9) an acid dragon corpse (2, 21, D:9) a yak corpse (2, 25, D:9) the +1 pair of boots of Erilant {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (2, 28, D:9) a quill talisman (3, 22, D:9) 13 gold pieces a +0 club (9, 20, D:9) a +0 spear (10, 17, D:9) a javelin (12, 4, D:9) a troll corpse (15, 2, D:9) a +0 robe (19, 5, D:9) a +0 hand axe a +0 leather armour (20, 1, D:9) a +0 mace a +0 leather armour (22, 6, D:9) a +0 flail a +0 ring mail an orc skeleton (26, 9, D:9) a +0 vampiric long sword (29, 6, D:9) a +0 whip 5 stones a +0 whip (30, 6, D:9) a +0 short sword a curare-tipped dart (31, 6, D:9) a +0 short sword a +0 dagger a kobold skeleton the Ecumenical Temple