krteter Level 1 of the Dungeon (5, -3, D:1) a hobgoblin corpse (skeletalised by now) (20, 0, D:1) a +0 club a goblin skeleton (25, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 22, D:1) a ball python corpse (skeletalised by now) (28, -12, D:1) a +0 sling (29, -22, D:1) a quokka skeleton (37, -25, D:1) a +0 club a +0 short sword 3 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (37, -14, D:1) a riddle talisman (38, -15, D:1) a +0 whip (39, 13, D:1) a +0 spear (39, 20, D:1) a dwarf skeleton (39, 31, D:1) a +0 scale mail (41, 27, D:1) a +0 robe (42, 2, D:1) a +0 short sword a stone a quokka skeleton a hobgoblin skeleton (44, 21, D:1) an oni skeleton (49, 29, D:1) a dwarf skeleton (51, 17, D:1) a +0 mace (52, 21, D:1) a +0 spear a gnoll corpse (skeletalised by now) (59, 7, D:1) a jackal corpse (skeletalised by now) (60, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (7, 16, D:2) a hobgoblin skeleton (8, 9, D:2) a stone a +0 dagger (10, 13, D:2) a frilled lizard skeleton (11, -8, D:2) a +0 short sword (11, 0, D:2) a +0 short sword (12, -3, D:2) a +0 scale mail (12, 3, D:2) a bat skeleton (36, 11, D:2) an adder corpse (skeletalised by now) (40, -15, D:2) a +0 rapier (49, -2, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Wudus's Antique Armour Emporium an orb of glass (520 gold) the +4 leather armour "Ahitrak" {rElec rC- Stlth+} (636 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. an orb of glass (520 gold) the +3 leather armour "Iblul" {Rampage Int+2 Dex+2} (648 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 scale mail (80 gold) a +0 scale mail (80 gold) the +5 plate armour of Weirdness {^Drain rN+ Int+3 Slay+2 Stlth+} (1322 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +10. a +0 leather armour (40 gold) +0 fire dragon scales (1000 gold) [Shop] Kianweto's Antique Weapon Emporium a +4 orcbow of draining (642 gold) a +0 long sword (77 gold) a +0 broad axe (198 gold) a +0 great sword (220 gold) a +0 long sword (77 gold) a +0 mace (66 gold) a +0 glaive of distortion (594 gold) a +1 long sword of holy wrath (292 gold) a +0 sling (33 gold) a +0 hand axe (66 gold) [Shop] Qahuikk's Distillery a potion of curing (36 gold) a potion of haste (unknown) (120 gold) a potion of brilliance (48 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of enlightenment (unknown) (60 gold) a potion of mutation (unknown) (96 gold) a potion of curing (36 gold) (9, 13, D:3) a +0 whip 2 stones (10, 13, D:3) the felid corpse of Natasha (skeletalised by now) (11, 17, D:3) a +0 leather armour (29, -2, D:3) a +0 quarterstaff (31, 19, D:3) a jackal skeleton (32, -6, D:3) a +0 club a +0 hand axe (33, -14, D:3) a +0 buckler (33, -6, D:3) a +0 short sword a boomerang a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, -5, D:3) a +0 flail (33, 11, D:3) a +0 club a +0 ring mail a +0 mace a +0 mace an orc skeleton an orc skeleton (34, -6, D:3) a +0 mace (44, 12, D:3) a +0 robe a +0 dagger (45, -1, D:3) the felid skeleton of Natasha (45, 12, D:3) a +0 ring mail a +0 dagger a +0 scale mail a +0 mace a rat skeleton an orc skeleton (46, 17, D:3) the felid skeleton of Natasha (46, 25, D:3) a +0 club (48, 3, D:3) a +0 club a kobold corpse (skeletalised by now) (49, 28, D:3) a gold piece (59, -6, D:3) a +0 dagger a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 31, D:4) a +0 short sword (13, 26, D:4) a +0 long sword (17, 31, D:4) a +0 dagger (18, 30, D:4) a +0 ring mail (25, -8, D:4) a +0 hand axe (25, -6, D:4) a +0 club a quokka skeleton (26, -3, D:4) a +0 club a hobgoblin skeleton a goblin skeleton (34, 8, D:4) a +0 quarterstaff (35, 8, D:4) the inkwell talisman of the Jabberwock {Harm} [inkwell talisman] Harm: It increases damage dealt and taken. (38, 22, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar (9, -1, D:5) an adder corpse (skeletalised by now) (15, -5, D:5) an amulet of wildshape (16, 9, D:5) an adder corpse (skeletalised by now) (18, -24, D:5) a +0 trident (21, -32, D:5) 3 datura-tipped darts (22, -5, D:5) a +0 leather armour (22, -4, D:5) a +0 ring mail (23, -8, D:5) a hound skeleton (29, -24, D:5) a yak skeleton a yak skeleton a yak skeleton (50, 3, D:5) a +0 robe (56, 17, D:5) a +0 spear (61, 5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scarab talisman (2, 0, D:6) a +0 dagger (26, -38, D:6) a +0 giant spiked club a +0 club an ogre skeleton (30, -20, D:6) a +0 flail a +0 leather armour (30, -19, D:6) a +0 club (33, -41, D:6) a scroll of acquirement (33, -28, D:6) a +0 club a hound skeleton (35, -24, D:6) a +0 sling (43, -28, D:6) a +3 mace (58, -9, D:6) a +0 club a kobold skeleton (59, -9, D:6) a +0 dagger a +0 short sword 4 poisoned darts a kobold skeleton (59, -8, D:6) a +0 club 6 poisoned darts a kobold skeleton (60, -9, D:6) a +0 club 5 poisoned darts a kobold skeleton the Ecumenical Temple