krteter Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 21, D:1) a hobgoblin corpse (skeletalised by now) (3, -24, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (4, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -8, D:1) a hobgoblin corpse (skeletalised by now) (9, -6, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (12, -21, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (17, -1, D:1) a jackal skeleton (18, -1, D:1) a jackal skeleton (18, 17, D:1) a +0 club a goblin skeleton (19, 0, D:1) a +0 dagger (21, -30, D:1) a hobgoblin corpse (skeletalised by now) (23, -7, D:1) an inkwell talisman (28, -6, D:1) a +0 club (33, -1, D:1) a +0 whip (42, -27, D:1) a frilled lizard skeleton (45, -33, D:1) a +0 robe (48, -29, D:1) 4 javelins (52, -19, D:1) a ball python skeleton (59, -30, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (16, -18, D:2) an adder corpse (skeletalised by now) (17, -5, D:2) a +0 dagger of venom (18, -9, D:2) 2 poisoned darts (23, 5, D:2) a ball python skeleton (26, -30, D:2) a +0 robe (31, -30, D:2) an adder skeleton (41, -12, D:2) a ball python corpse (skeletalised by now) (45, -23, D:2) a +0 war axe (48, -2, D:2) a ball python corpse (skeletalised by now) (58, -23, D:2) a +0 leather armour a +0 animal skin (59, -5, D:2) 3 stones a +0 short sword a kobold skeleton Level 3 of the Dungeon (2, 6, D:3) a +0 cloak a +2 quarterstaff of chaos (4, -10, D:3) a parchment of Anguish (4, 7, D:3) a +0 hammer (8, -21, D:3) a bat skeleton (13, -12, D:3) a bat skeleton (14, 22, D:3) an adder skeleton (17, -12, D:3) a +0 rapier (18, 20, D:3) a hobgoblin skeleton (21, -29, D:3) a +0 dagger (22, -31, D:3) 2 poisoned darts (22, 6, D:3) a +0 club a goblin skeleton (26, -31, D:3) a +0 rapier (28, -16, D:3) a +0 short sword 7 poisoned darts a kobold corpse (skeletalised by now) (30, 6, D:3) a +0 robe (33, -9, D:3) a +0 hand axe an orc corpse (skeletalised by now) (48, 6, D:3) a +0 animal skin (49, 6, D:3) a hobgoblin corpse (skeletalised by now) (50, 5, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 kite shield of Polytheism {Reflect, rF+ Regen+ Str+4 SInv} (3560 gold) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. the +10 spear of the Flying Oracle {antimagic, Int+4} (7440 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +1 leather armour "Riggetei" {Rampage rElec Str+6} (3360 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). It cannot be enchanted further. the amulet "Fumeulic" {rPois RegenMP+ Int+3} (4750 gold) [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). the +3 dagger of Conflict {freeze, Fly rN+ Will+ rCorr} (4310 gold) Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 ring mail of Tartarus {Int+4} (2440 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the cold staff of the Threshing Gods {rC+ Will+ rCorr Str+3 Ice} (4950 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the cold staff of Arrival {rC+ Str+2 Ice} (3620 gold) [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. the +0 whip of Overwhelming Force {elec, Will+ Dex+8} (3560 gold) Will+: It increases your willpower. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the necromancy staff of the Solstice {rN+ Int+2 Necro Air} (4180 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the amulet of Qile {Faith *Silence rElec rCorr Dex+7} (6870 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). the +4 robe of Vigaem {Bane ^Contam Will+ Dex+6} (4050 gold) Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the ring "Koes" {rElec AC+4 Int+2 Dex-3} (4790 gold) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). the ring of Sapom {rN+ Str+4 Int+6 Dex+3} (6190 gold) [ring of intelligence] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). the +5 spear of Gallantry {entangle, rCorr Str+6 SInv} (5740 gold) rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. the +1 robe of the Present {Rampage rElec rN+ Will-} (1990 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the orb "Forget-Me-Not" {Mayhem, *Slow rPois rF++} (3210 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. the ring "Duhei" {rN+ Will+ Dex+6} (5280 gold) [ring of dexterity] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the serpent talisman "Uqea" {rElec rC- rN+ Str+2} (4800 gold) [serpent talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the riddle talisman "Upuasyu" {Harm *Slow rPois MP+8} (11760 gold) [riddle talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (0, 0, D:4) a +0 cloak (3, 36, D:4) a +0 club (6, 13, D:4) a +0 rapier (12, 27, D:4) a +0 dagger (14, 24, D:4) a +0 mace a +0 ring mail an amulet of faith (39, 40, D:4) 8 poisoned darts a +0 dagger of venom (40, 35, D:4) an adder skeleton (41, 20, D:4) a +0 trident (49, 3, D:4) a ball python skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 16, D:5) a +0 club (1, 26, D:5) a water moccasin corpse (skeletalised by now) (3, 3, D:5) a +0 mace of protection a +0 leather armour a +0 dagger a +0 robe (5, 3, D:5) a +0 flail a +0 ring mail (5, 4, D:5) a +0 trident (6, 2, D:5) a +0 mace (11, 26, D:5) a +0 dagger a +0 ring mail (17, 26, D:5) a +0 giant club an ogre corpse (skeletalised by now) (36, 27, D:5) a +0 short sword (41, 17, D:5) a +0 mace (43, 3, D:5) a +0 hand axe a boomerang a +0 dagger a +0 robe a +0 mace a +0 leather armour (44, -21, D:5) a +0 spear (44, -3, D:5) a +0 scale mail (45, -21, D:5) a +0 flail (46, -18, D:5) a +0 whip (46, 5, D:5) a +0 falchion (47, 29, D:5) a +0 robe (48, -19, D:5) a +0 leather armour (49, -22, D:5) a +0 whip (58, 0, D:5) a +0 dagger 3 boomerangs a +0 scale mail (58, 1, D:5) a +0 mace of holy wrath (59, 0, D:5) a +0 hand axe a +0 chain mail (59, 16, D:5) a +0 whip Level 6 of the Dungeon [Shop] Tizxeb's Distillery a potion of berserk rage (unknown) (65 gold) 2 potions of cancellation (208 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of ambrosia (unknown) (104 gold) a potion of lignification (39 gold) a potion of mutation (104 gold) (3, -22, D:6) a +0 short sword a +1 leather armour of poison resistance (4, -21, D:6) a +0 dagger a +0 robe (12, 12, D:6) a +0 club a +0 ring mail (12, 13, D:6) a +0 flail (13, 13, D:6) a +1 dagger of venom a +0 robe (14, 13, D:6) a +0 flail (19, -1, D:6) an inkwell talisman (31, -11, D:6) a +0 falchion a +0 ring mail a +2 flail of protection a +0 leather armour a +0 hand axe (38, -10, D:6) a +0 ring mail (41, -16, D:6) a parchment of Teleport Other (42, -1, D:6) a +0 mace (50, 6, D:6) a +0 robe (56, -34, D:6) a +0 robe (57, -22, D:6) 6 poisoned darts Level 7 of the Dungeon (0, 0, D:7) 5 large rocks (11, -21, D:7) a +0 whip (11, 9, D:7) an inkwell talisman (12, -21, D:7) a +0 whip a +0 club (12, 14, D:7) a +1 short sword a +0 robe (13, -21, D:7) a +0 short sword a curare-tipped dart (13, -20, D:7) a +0 dagger a +0 short sword 3 stones (13, -19, D:7) a +0 whip (14, 14, D:7) a +0 dagger a +0 robe (14, 20, D:7) a +0 mace a +0 robe (17, -8, D:7) a +0 leather armour (19, 14, D:7) a +0 hand axe a +0 robe (35, -13, D:7) a +0 quarterstaff (44, 9, D:7) a +0 dagger a ring of poison resistance Level 8 of the Dungeon [Shop] Ashoell's Overcharged Wands a wand of charming (18) (648 gold) a wand of mindburst (30) (unknown) (630 gold) a wand of charming (18) (648 gold) a wand of polymorph (18) (378 gold) a wand of iceblast (18) (648 gold) a wand of flame (40) (420 gold) (0, 0, D:8) the +6 war axe "Newtslayer" {sunder, *Slow rN+ rCorr} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (13, 17, D:8) a +0 hand axe (38, 8, D:8) a +0 flail (53, -14, D:8) a +0 ring mail (55, 22, D:8) a +0 dagger (55, 23, D:8) a +0 dagger (55, 25, D:8) a +0 whip (56, 23, D:8) a +0 club 6 poisoned darts (56, 24, D:8) a +0 short sword 6 poisoned darts (56, 25, D:8) a +0 short sword a stone (57, -4, D:8) a +0 shortbow (57, 26, D:8) a +0 dagger (58, 31, D:8) a +0 dire flail a +0 orcbow a +0 chain mail (60, 33, D:8) a +0 dagger a +0 robe a +0 short sword (60, 35, D:8) a +0 whip a +0 chain mail (64, 35, D:8) a +0 robe Level 9 of the Dungeon [Shop] Xehisoyv's Magic Scroll Boutique a scroll of revelation (135 gold) a scroll of identify (36 gold) a parchment of Vampiric Draining (149 gold) a scroll of revelation (135 gold) a scroll of poison (unknown) (72 gold) a scroll of identify (36 gold) 3 scrolls of immolation (unknown) (217 gold) a scroll of poison (unknown) (72 gold) (0, 0, D:9) a +0 dagger (10, -30, D:9) a parchment of Rending Blade (27, -40, D:9) 4 large rocks (38, -29, D:9) a +0 leather armour (45, -6, D:9) a +0 giant club a +0 giant spiked club (46, -27, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (47, -28, D:9) a +0 dagger (47, -27, D:9) a +0 chain mail a +0 flail (50, -3, D:9) a +0 leather armour Level 10 of the Dungeon (2, 9, D:10) a +0 spear (3, 12, D:10) a +0 spear a +0 spear (6, 16, D:10) a +0 spear (28, -14, D:10) a +0 scale mail (32, 26, D:10) a ring of flight (34, -10, D:10) a +0 giant club a +0 giant club (34, 14, D:10) a +0 dagger (35, 0, D:10) a +0 short sword (36, -1, D:10) a +0 trident (36, 1, D:10) a +0 trident a +0 short sword (37, 13, D:10) a +0 dagger (38, 4, D:10) a +0 short sword (42, 15, D:10) a +0 dagger a +0 robe (43, 0, D:10) a +0 mace (43, 15, D:10) a +0 hand axe (44, 16, D:10) a +0 dagger a +0 robe (45, 15, D:10) a +0 hand axe (46, 20, D:10) a +0 whip a +0 ring mail (48, 19, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon [Shop] Ismeos's Jewellery Shoppe a ring of protection from fire (unknown) (425 gold) an amulet of magic regeneration (510 gold) a ring of protection from cold (unknown) (425 gold) a ring of resist corrosion (unknown) (340 gold) a ring of flight (297 gold) an amulet of reflection (510 gold) a +4 ring of slaying (unknown) (612 gold) a ring of positive energy (unknown) (340 gold) a +6 ring of dexterity (unknown) (612 gold) (8, -3, D:11) a +0 giant club a +0 giant club (11, 28, D:11) a +0 ring mail (13, 3, D:11) a +0 demon whip of venom (17, 9, D:11) a parchment of Teleport Other (18, -11, D:11) a +0 whip 2 stones (18, -10, D:11) a +0 dagger (19, -12, D:11) a +0 dagger 3 poisoned darts (19, -11, D:11) a +0 club (36, -4, D:11) a +0 robe a +0 dagger (40, 14, D:11) a +0 rapier (45, -2, D:11) 6 large rocks (46, -5, D:11) a +0 dagger (46, -2, D:11) a +0 chain mail a +0 short sword (55, 26, D:11) a +0 short sword (58, 0, D:11) 4 poisoned darts (61, 26, D:11) 2 javelins the Ecumenical Temple Level 1 of the Lair of Beasts (11, -18, Lair:1) a +0 scimitar (27, -1, Lair:1) a +0 leather armour (33, -13, Lair:1) a +3 dagger of venom a +1 robe of fire resistance (62, -57, Lair:1) a +1 robe of cold resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 glaive (0, 1, Lair:2) a +0 long sword (1, -5, Lair:2) a +0 scimitar (3, -28, Lair:2) a +0 spear (16, -33, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (2, 1, Lair:3) a staff of earth (6, -31, Lair:3) a +0 leather armour (7, -23, Lair:3) a +0 club (8, -5, Lair:3) a +0 quarterstaff (24, -23, Lair:3) a +0 dagger (45, -20, Lair:3) a parchment of Teleport Other Level 4 of the Lair of Beasts (3, -4, Lair:4) 6 poisoned darts (7, 43, Lair:4) a +0 robe an ice cave (0, 5, IceCv) a +0 dagger a +0 robe (6, 1, IceCv) a +2 great mace of freezing (6, 14, IceCv) a parchment of Call Canine Familiar (7, 13, IceCv) a +1 robe of resistance