Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11188058291799236174 30 kukriman the Magician (level 3, -8/24 HPs) Began as a Demonspawn Hedge Wizard on Aug 7, 2026. Mangled by Natasha (9 damage) ... on level 2 of the Dungeon. The game lasted 00:20:35 (2126 turns). kukriman the Magician (Demonspawn Hedge Wizard) Turns: 2126, Time: 00:20:35 Health: -8/24 AC: 1 Str: 10 XL: 3 Next: 5% Magic: 5/7 EV: 11 Int: 16 God: Gold: 75 SH: 0 Dex: 12 Spells: 3/8 levels left rFire . . . (100%) d - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) (no body armour) rPois . (100%) e - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: studying Evocations A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +1 dagger {necromancy} Armour b - a +0 robe c - a +0 hat e - a +1 hat (worn) f - a +3 leather armour Magical Staves d - a staff of necromancy (weapon) Scrolls c - a scroll of poison {unknown} x - a scroll of amnesia i - 3 scrolls of identify t - a scroll of teleportation Potions w - 2 potions of heal wounds f - a potion of moonshine Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 3.2 Spellcasting + Level 2.3 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy + Level 1.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 10% N/A 19% 2 c - Blink Tloc 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 19% 1 Grave Claw Necr 18% 2d8 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Passage of Golubria Tloc 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Casting: Call Imp (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your +3 leather armour. x3 Natasha hisses angrily. You continue removing your +3 leather armour. Natasha mumbles some strange words. A cerulean imp comes into view. You continue removing your +3 leather armour. You finish removing your +3 leather armour. The cerulean imp hits you from afar with a +0 spear. Natasha mumbles some strange words. The cerulean imp hits you from afar with a +0 spear. The cerulean imp hits you from afar with a +0 spear. The cerulean imp hits you from afar with a +0 spear. The cerulean imp barely misses you. Natasha casts a spell at you. The magic dart hits you. The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Malevolent energies surge around you. The cerulean imp disappears in a puff of smoke! You feel ready to blink again. Casting: Blink (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Malevolent energies surge around you. You feel ready to blink again. Natasha misses you. You hit Natasha. Natasha is lightly wounded. Natasha claws you. Natasha claws you! * * * LOW HITPOINT WARNING * * * You hit Natasha. Natasha is moderately wounded. Natasha claws you! You die... Natasha curls up and begins to purr. #...ยง......# #.#h....#### #.#.##### ### #.#.# #.. #.#.# #.# #.#.# #.# #.#.# #.# #.#.####### #.# #.#.......# #@# ##.## #.#######.###h##.### ..... #.# #............ ##.## #.# #..##.##.#### #.# #..##.# .. #.# #..##.# ## #.# #..##.################ #.#######...>>................ ###...........######.########### You could see Natasha. Vanquished Creatures 5 endoplasms 4 hobgoblins 3 jackals (D:1) 3 quokkas A ball python (D:2) 2 bats A frilled lizard (D:2) 6 goblins 3 kobolds (D:2) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kukriman the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 221 | D:1 | Reached skill level 1 in Translocations 542 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 542 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 1830 | D:2 | Reached XP level 3. HP: 18/24 MP: 1/7 1917 | D:2 | Learned a level 2 spell: Call Imp 1920 | D:2 | Learned a level 2 spell: Blink 2088 | D:2 | Encountered Natasha 2125 | D:2 | HP: 1/24 [Natasha (8)] 2126 | D:2 | Mangled by Natasha Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners, hex_large, grunt_decor_arrowhead D:2: layout_loops_ring, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.3 Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 3.2 Conjurations | | 2.3 Summonings | | 1.0 Necromancy | | 1.1 Action || total ---------------------------++------- Attack: Normal || 52 Melee: Dagger || 38 Staff || 14 Cast: Magic Dart || 88 Blink || 2 Call Imp || 2 Drink: Heal wounds || 1 Haste || 1 Might || 1 Moonshine || 1 Magic || 1 Read: Identify || 1 Enchant weapon || 1 Fog || 1 Amnesia || 1 Stab: Paralysed || 1 Armour: Robe || 55 None || 9 Dodge: Dodged || 54