kukriman Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (0, 1, D:1) a +0 short sword (5, 3, D:1) a +0 mace (7, 28, D:1) a +0 sling (10, 16, D:1) a +0 dagger a kobold skeleton (16, 3, D:1) a +0 whip (23, 21, D:1) a rat skeleton a rat skeleton (24, 11, D:1) a rat skeleton a frilled lizard skeleton (27, -12, D:1) a +0 helmet (32, 29, D:1) a +0 club (35, 10, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) 13 gold pieces (1, 0, D:2) a +1 hat (unseen) (6, 9, D:2) a ribbon worm corpse (15, 6, D:2) a +0 robe (31, 21, D:2) a ball python corpse (skeletalised by now) (33, 13, D:2) a +0 dagger (40, -2, D:2) a quokka corpse (skeletalised by now) (40, 13, D:2) a bat corpse (skeletalised by now) (42, -5, D:2) a ribbon worm corpse (42, 7, D:2) the +10 ring mail of Mocsodal {Harm rN+ Will+ Dex-4} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further.