Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (console) character file. Game seed: 8403464334897351006 27 kunstcleaver the Conjurer (level 3, -4/20 HPs) Began as a Tengu Conjurer on June 3, 2025. Slain by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:02:55 (1351 turns). kunstcleaver the Conjurer (Tengu Conjurer) Turns: 1351, Time: 00:02:55 Health: -4/20 AC: 2 Str: 9 XL: 3 Next: 10% Magic: 2/7 EV: 2 Int: 18 God: Gold: 60 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: sleeping A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: * Level 1.2 Fighting * Level 2.7 Dodging + Level 2.2 Stealth * Level 1.3 Unarmed Combat - Level 2.0 Spellcasting - Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 80% 1d7 1% 1 r - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 2% N/A 26% 2 Maxwell's Portable Pile Tloc 1% (3-9)d2 47% 3 Teleport Other Tloc 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a fizzy blue potion You aren't carrying any scrolls. Unknown command. It was a potion of heal wounds. You feel much better. You now have 60 gold pieces (gained 13). Found an escape hatch in the floor. There is an escape hatch in the floor here. A sleepcap comes into view. The magic dart hits the sleepcap but does no damage. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) You stop channelling your searing ray. The sleepcap closely misses you. You hit the sleepcap but do no damage. You claw the sleepcap. You peck the sleepcap, but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. You peck the sleepcap, but do no damage. The sleepcap is almost destroyed. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap barely misses you. x2 The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.# #.#>#.#### #.# #.......... ###.###...#.###.# #.........#.# #.#.###..)#.# # #.#.........#####.### #>#####...<.......... #.# #..........?# #.# ##..#..@f.$.# #.# #..#######.# #.# #.## #.# #........ #.# #..#.#... #.# #... .. #...# ## #.†.# #.... You could see a sleepcap. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 kobolds 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kunstcleaver the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 251 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/6 445 | D:1 | Reached skill level 1 in Unarmed Combat 675 | D:1 | Reached skill level 1 in Fighting 843 | D:1 | Learned a level 2 spell: Searing Ray 967 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1351 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_basic, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_tiny, infiniplex_forest_side_room, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_straight_5, infiniplex_forest_straight_5, serial_bayou_pond_d D:2: layout_loops_ring, hellmonk_ecumenical_altar_crossroads Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 | 1.3 Fighting | 1 | 1.2 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.0 Conjurations | | 5.3 Action || total ---------------------------++------- Melee: Unarmed || 26 Kick || 8 Peck || 6 Punch || 1 Cast: Magic Dart || 39 Searing Ray || 1 Use: Scroll || 1 Potion || 2 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 23