kuzco Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (6, 9, D:1) a +0 dagger a stone (7, -6, D:1) a maw talisman (7, 7, D:1) a +0 dagger (8, -20, D:1) a +0 club a goblin skeleton (10, -3, D:1) a ball python corpse (skeletalised by now) (39, -15, D:1) a +0 ring mail (41, 16, D:1) a rat skeleton (44, 0, D:1) a rat skeleton (44, 1, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (14, -22, D:2) a +0 mace (15, -14, D:2) a bat skeleton (24, -4, D:2) a bat skeleton (31, -26, D:2) a +0 trident (35, -19, D:2) a +0 club a goblin skeleton (35, -18, D:2) a +0 leather armour (46, -18, D:2) a +0 mace (49, -7, D:2) a bat corpse (skeletalised by now) (53, -44, D:2) a +0 dagger (55, -5, D:2) a +0 club a stone Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, -17, D:3) 5 javelins Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (17, -3, D:6) a potion of heal wounds (17, -1, D:6) a scroll of identify (19, -4, D:6) a potion of curing (19, -2, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (19, 0, D:6) a scroll of identify (26, -15, D:6) a scroll of identify (33, 3, D:6) a medusa talisman