Dungeon Crawl Stone Soup version 0.35-a0-158-gef5fb1ab79 (webtiles) character file. Game seed: 754812443619076142 199792 kuzco the Fencer (level 19, 0/130 (157) HPs) Began as a Formicid Gladiator on Mar 5, 2026. Was the Champion of Ru. Slain by an orc warrior ... wielding a +0 glaive (13 damage) ... on level 2 of the Elven Halls. The game lasted 01:02:00 (39294 turns). kuzco the Fencer (Formicid Gladiator) Turns: 39294, Time: 01:02:00 HP: 0/130 (157) AC: 32 Str: 28 XL: 19 Next: 19% MP: 16/21 EV: 21 Int: 8 God: Ru [******] Gold: 1024 SH: 13 Dex: 17 Spells: 18/18 levels left rFire + + + (20%) b - +3 great sword (flame) rCold . . . (100%) C - +0 kite shield rNeg . . . (100%) s - +5 fire dragon scales of the Wheelwright {rPois rF++ rC- rCorr} rPois + (33%) m - +2 cloak {Will+} rElec + (33%) h - +0 pair of gloves {Str+3} rCorr + (50%) z - +1 pair of gloves SInv + i - +1 pair of boots of the Skies Above {rC+ MP+4} Will ++++. (no amulet) Stlth A - ring "Ysizofuesi" {Fly rF+ AC+4} HPRegen 0.00/turn t - ring "Naolenoe" {rElec Will++ EV+5} MPRegen 0.17/turn %: no passive effects @: exhausted, flying, inhibited regen, drained A: permanent stasis, dig shafts and tunnels, antennae 3, inhibited regeneration, renounce potions, renounce scrolls, no stealth, inability to use devices, four strong arms, no forms, low MP 1 }: 1/15 runes: gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Draw Out Power (0%), Power Leap (0%), Apocalypse (0%) You were on level 2 of the Elven Halls. You worshipped Ru. Ru was exalted by your worship. You visited 6 branches of the dungeon, and saw 29 of its levels. You also visited: Bailey, Ice Cave and Volcano. You collected 3448 gold pieces. You spent 2424 gold pieces at shops. Inventory: Hand Weapons a - the +7 Throatcutter {drain, coup de grace} (You found it on level 7 of the Dungeon) It cannot be enchanted further. b - a +3 great sword of flaming (weapon) d - a +2 orcbow of freezing l - a +2 great mace of concussion q - a +2 demon blade of draining u - a +5 demon trident of venom B - a +2 bardiche F - the +7 hand cannon "Mule" {flame, backblast, rF+} (You found it in an ice cave) rF+: It protects you from fire. It cannot be enchanted further. Missiles c - 8 throwing nets e - 9 boomerangs f - 6 javelins k - 6 datura-tipped darts n - 3 curare-tipped darts o - 43 poisoned darts (quivered) Armour g - a +0 kite shield h - a +0 pair of gloves of strength (worn) i - the +1 pair of boots of the Skies Above (worn) {rC+ MP+4} (You found it on level 11 of the Dungeon) rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. j - a +0 pair of gloves of hurling m - a +2 cloak of willpower (worn) s - the +5 fire dragon scales of the Wheelwright (worn) {rPois rF++ rC- rCorr} (You found it in a bailey) rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. x - +2 golden dragon scales z - a +1 pair of gloves (worn) C - a +0 kite shield (worn) D - the +2 helmet of the Lychee {rN++ Str+3 Dex+2} (You found it on level 2 of the Elven Halls) rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Jewellery r - a ring of protection from cold t - the ring "Naolenoe" (worn) {rElec Will++ EV+5} (You bought it in a shop on level 11 of the Dungeon) [ring of evasion] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. EV+5: It affects your evasion (+5). v - a ring of poison resistance w - the ring of Gitox {Fly Will+ Str+2} (You found it on level 4 of the Spider Nest) [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). y - a ring of protection from cold A - the ring "Ysizofuesi" (worn) {Fly rF+ AC+4} (You found it in an ice cave) [ring of protection] Fly: It grants you flight. rF+: It protects you from fire. AC+4: It affects your AC (+4). Talismans p - the serpent talisman of Responsibility {+Blink Fly rC- Int+4} (You took it off Aizul on level 1 of the Spider Nest) [serpent talisman] +Blink: It lets you blink. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Scrolls V - 2 scrolls of vulnerability T - a scroll of torment I - 6 scrolls of immolation f - 3 scrolls of fear g - 8 scrolls of fog r - 5 scrolls of revelation p - 4 scrolls of poison x - 3 scrolls of amnesia w - 7 scrolls of enchant weapon N - 3 scrolls of noise i - 9 scrolls of identify a - a scroll of enchant armour W - a scroll of brand weapon s - a scroll of butterflies Potions m - 7 potions of might e - 6 potions of enlightenment A - 4 potions of attraction c - 13 potions of curing M - 5 potions of mutation b - 7 potions of brilliance L - 7 potions of lignification h - 10 potions of haste r - 6 potions of resistance a - 11 potions of ambrosia g - a potion of magic w - a potion of heal wounds i - a potion of invisibility B - 3 potions of berserk rage d - 2 potions of moonshine {unknown} f - 3 potions of cancellation {unknown} Skills: - Level 16.0 Fighting - Level 18.6 Long Blades - Level 7.5 Polearms - Level 9.4 Throwing + Level 13.6 Armour - Level 11.4 Dodging + Level 14.8 Shields You had 18 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 67% 1 Freeze Ice 0% 1d3 67% 1 Kiss of Death Conj/Necr 0% 2d5 67% 1 Shock Conj/Air 0% 1d3 67% 1 Soul Splinter Necr 0% N/A 67% 1 Summon Small Mammal Summ 0% N/A 67% 1 Grave Claw Necr 0% 2d7 82% 2 Lesser Beckoning Tloc 0% N/A 82% 2 Momentum Strike Conj/Tloc 0% 3d8 82% 2 Scorch Fire 0% 2d5 82% 2 Searing Ray Conj 0% 2d4 82% 2 Gloom Hex/Necr 0% N/A 96% 3 Launch Clockwork Bee Frge 0% N/A 96% 3 Ozocubu's Armour Ice 0% N/A 96% 3 Teleport Other Tloc 0% N/A 96% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 96% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Dead Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Death Channel Necr 0% N/A 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (0/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:6 * D:9 * D:10 * D:11 ?=[( D:14 : D:15 [ Orc:2 *??=(: Elf:1 :[:=: Portals: Abyss: Lair:5 Pandemonium: Orc:2 Annotations: D:5 exclusion: staircase Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) You do not regenerate when monsters are visible. You refuse to drink potions in combat unless seriously injured. You refuse to read scrolls in combat unless seriously injured. You cannot be stealthy. You cannot study or use magical devices. Your four strong arms can wield two-handed weapons with a shield. You cannot voluntarily change form. Your magical capacity is low. (-10% MP) Message History You slash the orc knight! You burn the orc knight. The orc knight is severely wounded. The orc knight hits you but does no damage. You're too exhausted to draw out your power. You slice the orc knight!! You burn the orc knight. You kill the orc knight! The orc warrior no longer looks unusually strong. You slash the orc warrior! You burn the orc warrior. The orc warrior is severely wounded. The orc warrior barely misses you. You slice the orc warrior!! You burn the orc warrior. You kill the orc warrior! You slash the orc warrior! You burn the orc warrior. The orc warrior is heavily wounded. The orc warrior closely misses you. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior barely misses you. You closely miss the orc warrior. The orc warrior is moderately wounded. You block the orc warrior's attack. The orc warrior closely misses you. You slice the orc warrior!! You burn the orc warrior. You kill the orc warrior! You hear a shout! The orc warrior completely misses you. You encounter an orc priest. It is wielding a +0 mace. Items here: )))))) [[[[[ ††††. You hit the orc warrior. You burn the orc warrior. The orc warrior is moderately wounded. The orc priest calls upon Beogh to heal the orc warrior. The orc warrior is healed somewhat. You block the orc warrior's attack. You closely miss the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. You block the orc warrior's attack. You barely miss the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you from afar with a +0 glaive! You die... Ru respects your ultimate sacrifice. ##### #.@o## ##########o# ....{....{o# .{.......