kwasso Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -1, D:1) a +0 dagger (23, 33, D:1) a +0 dagger (24, 33, D:1) a +0 club a goblin skeleton (25, 33, D:1) a +0 club (26, 7, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 34, D:1) a +3 dagger a goblin skeleton (29, 19, D:1) 2 poisoned darts (35, 17, D:1) a +0 club a goblin skeleton (41, 7, D:1) a +0 dagger (44, 32, D:1) a +0 ring mail (45, 20, D:1) a jackal skeleton (46, 30, D:1) a bat skeleton (47, 32, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +5 ring of evasion (3, -1, D:2) a +0 short sword (5, -23, D:2) a +0 club (5, 0, D:2) a +0 robe (5, 1, D:2) a hobgoblin skeleton (5, 15, D:2) a +0 club a goblin skeleton (6, 18, D:2) a +0 dagger (8, 29, D:2) a +0 club (13, 21, D:2) a +0 scale mail (18, 9, D:2) a +0 pair of boots (27, -8, D:2) a +0 leather armour (32, 21, D:2) a +2 dagger of electrocution 3 stones a kobold skeleton (40, 7, D:2) a +0 mace a +0 animal skin a bat skeleton the hobgoblin skeleton of Robin (40, 8, D:2) a +0 club a +0 club a goblin skeleton (40, 10, D:2) a +2 dagger of venom a +0 club a +0 club a +0 club a +0 sling a goblin skeleton a goblin skeleton a goblin skeleton a hobgoblin skeleton (40, 11, D:2) a +0 sling a +0 dagger a goblin skeleton (41, 9, D:2) a +0 scale mail (41, 13, D:2) a +0 short sword 3 stones (41, 20, D:2) a +0 club a +0 sling (41, 29, D:2) a spore talisman (46, 7, D:2) a +0 dagger (48, 13, D:2) a +0 war axe (50, 11, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund Level 3 of the Dungeon [Shop] Sueph's Armour Shoppe a +0 chain mail (72 gold) a +0 leather armour (24 gold) the -2 pair of boots of Defence {^Contam rElec rN+} (85 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (10 gold) a +0 leather armour (24 gold) a +3 ring mail of cold resistance (312 gold) a +1 chain mail of fire resistance (216 gold) the +11 plate armour of the Kappa {+Inv rF+} (1128 gold) +Inv: It lets you turn invisible. rF+: It protects you from fire. It cannot be enchanted further. (0, 0, D:3) a +0 leather armour (4, -34, D:3) a +0 ring mail (12, -8, D:3) a +0 spear a +0 flail a gnoll corpse (skeletalised by now) (12, -7, D:3) a +0 spear a +0 spear a ball python corpse (skeletalised by now) (13, -12, D:3) a +0 dagger (27, -22, D:3) a +6 ring of intelligence (27, -19, D:3) an orb of attunement (31, -30, D:3) a +0 club a +0 leather armour the goblin skeleton of Ijyb (36, -14, D:3) a +0 dagger a +0 leather armour (37, -15, D:3) a +0 club (39, -26, D:3) a hobgoblin skeleton (39, -17, D:3) a +0 dagger a +0 robe a +0 war axe a +0 leather armour an orc skeleton (39, -12, D:3) a +4 ring of slaying (58, -36, D:3) a +0 mace an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ziokk's Weapon Emporium a +0 spear (42 gold) a +2 battleaxe of venom (336 gold) a +0 dagger (28 gold) a +0 quarterstaff (70 gold) a +0 falchion (42 gold) a +0 sling (21 gold) a +1 long sword of holy wrath (186 gold) a +0 whip (35 gold) a +0 flail (49 gold) (0, 0, D:4) a +0 hand axe (2, 37, D:4) a +0 hammer (3, 17, D:4) a quokka skeleton (4, 24, D:4) a +0 trident (5, 38, D:4) a +4 quarterstaff of chaos a +0 cloak of poison resistance the gnoll corpse of Crazy Yiuf (skeletalised by now) (8, 26, D:4) a +0 ring mail (9, 8, D:4) an adder skeleton (11, -2, D:4) a +0 falchion a +0 leather armour (11, -1, D:4) a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton (12, -2, D:4) a +0 dagger a +0 robe an orc skeleton (13, 26, D:4) a ring of positive energy (15, 17, D:4) a +0 flail of draining (16, -6, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (16, 7, D:4) a +0 flail (22, 2, D:4) an iguana skeleton (25, 43, D:4) a +2 vampiric rapier a +0 leather armour the human skeleton of Eustachio (39, 13, D:4) a staff of necromancy (40, 19, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon [Shop] Koddi's Antique Weapon Emporium a +0 long sword (91 gold) a +2 dagger of protection (374 gold) a +1 mace of distortion (377 gold) a +2 short sword of protection (405 gold) a +0 rapier (143 gold) the +1 glaive "Niha" {flame, rF+ Will- Int+3 Dex+3} (1180 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 partisan of pain (767 gold) a +0 war axe (91 gold) a +2 battleaxe of electrocution (962 gold) (0, 0, D:5) a +0 giant club (13, -30, D:5) an adder skeleton (13, -10, D:5) a black bear corpse (skeletalised by now) (16, -25, D:5) a +0 dagger (39, -31, D:5) a +0 dagger (45, -11, D:5) an iguana skeleton Level 6 of the Dungeon (15, 9, D:6) a parchment of Blink (16, 19, D:6) a ring of protection from cold (20, 25, D:6) a +0 giant spiked club (21, -3, D:6) a +0 club (21, 24, D:6) an adder corpse (22, -4, D:6) a +0 flail (22, 8, D:6) a +0 leather armour (23, -3, D:6) a bullfrog corpse (skeletalised by now) (25, -3, D:6) a +0 spear a +0 scale mail a +0 buckler (26, -3, D:6) a +0 flail (28, -4, D:6) a black bear corpse (skeletalised by now) (33, 23, D:6) a +0 falchion (still there?) a +0 robe (still there?) a +3 dagger of freezing (still there?) a +0 robe (still there?) (37, 18, D:6) a hound skeleton