kwasso Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (2, -9, D:1) a +0 robe (12, -23, D:1) an inkwell talisman (13, -15, D:1) a bat corpse (skeletalised by now) (16, -13, D:1) 4 javelins (21, -29, D:1) a ring of willpower (24, -25, D:1) a jackal skeleton (31, -24, D:1) a jackal corpse (skeletalised by now) (32, -40, D:1) a frilled lizard corpse (skeletalised by now) (33, -35, D:1) a rat skeleton (35, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -32, D:1) a +0 spear (44, -23, D:1) a rat corpse (skeletalised by now) (44, -12, D:1) a +0 spear (45, -21, D:1) a +0 dagger a goblin skeleton (47, 3, D:1) a frilled lizard corpse (skeletalised by now) (48, 3, D:1) a +0 club (53, -27, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (15, -18, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (15, -17, D:2) a +0 spear (15, -16, D:2) a +1 whip of draining a gnoll corpse (skeletalised by now) (15, -15, D:2) a +0 halberd (22, -22, D:2) an orb of stardust (23, -3, D:2) a +0 spear (31, -18, D:2) a hobgoblin skeleton (41, -26, D:2) an amulet of magic regeneration (49, -8, D:2) a +0 ring mail (54, -14, D:2) a +0 club (54, -13, D:2) a +0 club 2 stones (54, -12, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (56, -25, D:2) the +5 whip of the Durable God {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (56, 8, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Lireur's Armour Boutique a +3 leather armour of poison resistance (231 gold) a +0 robe (9 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (660 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. the +2 chain mail of the Alphagorgon {rC+ Int+5 Dex-3} (376 gold) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the -1 helmet "Plog" {rElec MP+12 Dex+5} (541 gold) rElec: It insulates you from electricity. MP+12: It affects your magic capacity (+12). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 scale mail (44 gold) (0, 0, D:3) a +2 helmet (10, -11, D:3) a +0 flail an orc corpse (skeletalised by now) (11, -10, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (11, -9, D:3) a +0 club a +0 leather armour (17, -28, D:3) a +0 morningstar (18, -29, D:3) a +0 dagger (19, -29, D:3) a rat skeleton (20, -29, D:3) a +0 giant spiked club an ogre skeleton (23, -35, D:3) a ball python corpse (skeletalised by now) (30, -37, D:3) a parchment of Arcjolt (33, -17, D:3) a ball python skeleton (39, -34, D:3) a hound skeleton (39, 0, D:3) an adder corpse (skeletalised by now) (42, -8, D:3) a bat corpse (skeletalised by now) (45, -4, D:3) a +0 sling a +0 club 4 boomerangs (46, -16, D:3) a ring of magical power (50, -40, D:3) a hobgoblin skeleton (55, -28, D:3) a +0 chain mail (58, -27, D:3) a quokka skeleton (58, -15, D:3) a bat skeleton (60, -10, D:3) a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 14, D:4) a +0 scale mail (11, 12, D:4) a +0 giant spiked club an ogre corpse (12, 11, D:4) a +0 quarterstaff (14, 23, D:4) a +0 mace (21, -5, D:4) a +0 ring mail (23, -2, D:4) an amulet of wildshape (24, -10, D:4) an orb of glass (25, -4, D:4) a +0 mace