kwasso Level 1 of the Dungeon [Shop] Munonosi's Magic Scroll Emporium a scroll of teleportation (unknown) (42 gold) a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of teleportation (unknown) (42 gold) a scroll of teleportation (unknown) (42 gold) a parchment of Magic Dart (56 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of fog (56 gold) a scroll of identify (28 gold) [Shop] Vuilowninull's Jewellery Emporium the ring of Ripralal {rF+ rC+ Wiz Str+3 Stlth+} (781 gold) [ring of wizardry] rF+: It protects you from fire. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. an amulet of faith (unknown) (520 gold) a ring of protection from cold (unknown) (325 gold) an amulet of chemistry (unknown) (390 gold) a +4 ring of slaying (unknown) (468 gold) an inkwell talisman (130 gold) a +4 ring of slaying (unknown) (468 gold) [Shop] Romyph's General Store a condenser vane (400 gold) a +0 club (5 gold) a scroll of identify (20 gold) a +0 rapier (55 gold) an inkwell talisman (100 gold) a potion of curing (30 gold) a manual of Armour (800 gold) a scroll of teleportation (unknown) (30 gold) a +0 quarterstaff (50 gold) a potion of lignification (unknown) (30 gold) [Shop] Anico's Assorted Antiques 2 potions of might (192 gold) a phial of floods (960 gold) a +2 trident of pain (496 gold) a wand of light (8) (806 gold) a +0 ring mail (96 gold) the +6 plate armour of the Sun {Death, rF++ rC+ Str+4} (2229 gold) rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. a condenser vane (960 gold) a potion of brilliance (96 gold) a potion of curing (72 gold) (0, 0, D:1) a +0 whip (2, 1, D:1) a +0 leather armour (4, -1, D:1) a hobgoblin corpse (skeletalised by now) (12, -6, D:1) a +0 club a goblin skeleton (15, 0, D:1) a hobgoblin skeleton (16, -11, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (23, 4, D:1) a +0 robe (25, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (29, 14, D:1) a ball python skeleton (39, 13, D:1) a +0 dagger a ball python skeleton a jackal skeleton (43, 7, D:1) a +0 dagger (46, 11, D:1) a +0 robe (47, -3, D:1) a rat skeleton (47, -1, D:1) a +0 whip (49, 4, D:1) 2 boomerangs (49, 6, D:1) a +0 dagger a goblin skeleton (51, 5, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a jackal skeleton (1, -7, D:2) a +0 sling (1, -4, D:2) a +0 ring mail (2, -1, D:2) a +0 sling (3, 1, D:2) a hobgoblin skeleton a ball python skeleton a rat skeleton (3, 3, D:2) a +0 dagger a goblin skeleton (5, -25, D:2) a +0 club (6, -2, D:2) a +0 sling (10, 1, D:2) a +0 robe (13, -10, D:2) a +0 short sword 5 stones a +0 short sword a kobold skeleton (14, -9, D:2) a +0 sling (24, 0, D:2) an adder skeleton (25, -4, D:2) an adder skeleton (28, 7, D:2) a +0 hand axe (33, -3, D:2) a bat skeleton (33, 4, D:2) an adder skeleton (36, -6, D:2) a ball python corpse (skeletalised by now) (44, 2, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (49, -7, D:2) a +0 dagger (50, 1, D:2) a +0 mace (50, 14, D:2) a +0 leather armour (52, -6, D:2) a +0 short sword (54, 12, D:2) a ring of see invisible Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (1, 2, D:3) a scroll of noise (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (3, 2, D:3) a scroll of blinking (4, 0, D:3) a potion of mutation