kwasso Level 1 of the Dungeon (10, 2, D:1) a +0 club (11, 2, D:1) a +0 dagger a hobgoblin skeleton (12, 0, D:1) a bat skeleton (12, 1, D:1) a rat skeleton (12, 6, D:1) a +0 robe (14, -4, D:1) a +0 chain mail (30, -5, D:1) a ball python corpse (skeletalised by now) (34, 12, D:1) a hobgoblin corpse (skeletalised by now) (37, 14, D:1) a quokka skeleton (39, 27, D:1) a hobgoblin skeleton (42, 4, D:1) a +0 club 3 stones (43, -3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (45, 8, D:1) a rat corpse (skeletalised by now) (47, 8, D:1) a +0 whip (48, -7, D:1) a +0 chain mail (52, 10, D:1) a rat corpse (skeletalised by now) (55, 36, D:1) a +0 robe (58, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (61, 6, D:1) a +0 club a goblin skeleton (62, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 1, D:2) a +0 hammer (0, 6, D:2) a +0 hammer (0, 7, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) a +0 hammer (1, 6, D:2) a +0 hammer (1, 7, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (2, 1, D:2) a +2 hammer of holy wrath (2, 2, D:2) a +0 hammer (2, 3, D:2) the +7 hammer of Desperation {concuss, rN+ Str+2 Int-5 Dex+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, 5, D:2) a +0 hammer (2, 6, D:2) a +0 hammer (2, 7, D:2) a +0 hammer (3, -1, D:2) a +0 hammer (3, 0, D:2) a +0 hammer (3, 1, D:2) a +0 hammer (3, 2, D:2) a +0 hammer (3, 3, D:2) a +0 hammer (3, 4, D:2) a +0 hammer (3, 6, D:2) a +0 hammer (3, 7, D:2) a +0 hammer (4, -1, D:2) a +0 hammer (4, 0, D:2) a +0 hammer (4, 1, D:2) a +0 hammer (4, 2, D:2) a +2 hammer of protection (4, 3, D:2) the +8 hammer "Muesext" {elec, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (4, 5, D:2) a +0 hammer (4, 6, D:2) a +0 hammer (4, 7, D:2) a +0 hammer (5, -1, D:2) a +0 hammer (5, 0, D:2) a +0 hammer (5, 1, D:2) a +0 hammer (5, 2, D:2) a +0 hammer (5, 3, D:2) a +0 hammer (5, 5, D:2) a +0 hammer (5, 6, D:2) a +0 hammer (5, 7, D:2) a +0 hammer (6, -1, D:2) a +0 hammer (6, 0, D:2) a +0 hammer (6, 1, D:2) a +0 hammer (6, 2, D:2) a +0 hammer (6, 4, D:2) a +0 hammer (6, 5, D:2) a +1 hammer of holy wrath (6, 6, D:2) a +0 hammer (6, 7, D:2) a +0 hammer (7, -1, D:2) a +0 hammer (7, 0, D:2) a +0 hammer (7, 6, D:2) a +0 hammer (8, -1, D:2) a +0 hammer (8, 0, D:2) a +0 hammer (8, 6, D:2) a +1 hammer of draining (9, -1, D:2) a +0 hammer (9, 0, D:2) a +0 hammer (9, 6, D:2) a +0 hammer (9, 7, D:2) a +0 hammer (10, -1, D:2) a +0 hammer (10, 0, D:2) a +0 hammer (10, 2, D:2) a +0 hammer (10, 6, D:2) a +0 hammer (10, 7, D:2) a +0 hammer (11, 6, D:2) a +0 hammer (11, 7, D:2) a +0 hammer (12, 6, D:2) the +6 hammer of Doecluygh {reap, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (21, 8, D:2) the felid corpse of kwasso (22, 3, D:2) a +0 long sword