Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17569433455195903831 18 kwasso the Conjurer (level 2, -6/20 HPs) Began as a Demigod Conjurer on July 6, 2026. Mangled by Terence ... wielding a +1 heavy mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1048 turns). kwasso the Conjurer (Demigod Conjurer) Turns: 1048, Time: 00:02:26 Health: -6/20 AC: 2 Str: 8 XL: 2 Next: 36% Magic: 2/7 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) c - a ring of magical power Scrolls e - a scroll of fog {unknown} h - a scroll of fear {unknown} Potions c - a potion of curing Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 heavy mace. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 heavy mace. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Magic courses through your body. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "Get out, before I make you get out!" Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is severely wounded. Terence screams, "Get out, before I make you get out!" Terence hits you with a +1 heavy mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +1 heavy mace! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.# #...................... ##'#####...................... #............................. #............................. #...........................+# #...........................+. #.........####'###..........## #.........####.# #..........## #....)....'.@@.# #..........#. #.........###### #............ #.........########...........# ##...###....................## ###...###.@........##...).....# ###ß#................##.........# ......#.####.........##.........# ......#.####.........##.........# ......#...##.........##.........# You could see Terence. Vanquished Creatures An adder (D:2) 2 hobgoblins (D:2) A ball python (D:2) A bat (D:2) An endoplasm (D:2) 3 goblins (D:2) 2 kobolds (D:2) 2 rats (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kwasso the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 52 | D:1 | You fall into a shaft and drop 1 floor! 261 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/7 705 | D:2 | Encountered Terence 710 | D:2 | Learned a level 2 spell: Searing Ray 1048 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, roderic_serpentine_path, minmay_heptomino_d4 D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_i, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | 2 | 2.0 Conjurations | | 3.7 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 32 Searing Ray || 2 Drink: Magic || 1 Read: Identify || 1 Teleportation || 1 Armour: Robe || 5 Dodge: Dodged || 6