kwasso Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -17, D:1) a bat corpse (skeletalised by now) (6, -1, D:1) a frilled lizard skeleton (6, 7, D:1) a quokka corpse (skeletalised by now) (7, 1, D:1) a hobgoblin skeleton (7, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, -17, D:1) a ball python skeleton (10, -20, D:1) a +0 ring mail (12, -15, D:1) a frilled lizard skeleton (13, 6, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (22, 1, D:1) a rat skeleton (24, -7, D:1) a +0 short sword 2 stones (38, -8, D:1) a bat skeleton (40, -6, D:1) a +0 dagger (43, -7, D:1) a +0 club (45, -6, D:1) a +0 dagger 2 stones (46, 4, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (12, -24, D:2) a +0 dagger a goblin skeleton (15, -23, D:2) a +0 robe (22, -28, D:2) a frilled lizard skeleton (22, -5, D:2) a ball python skeleton (32, -6, D:2) the inkwell talisman of the Turtle {rC+} [inkwell talisman] rC+: It protects you from cold. (34, -17, D:2) a +0 leather armour (34, 0, D:2) a bat skeleton (38, -12, D:2) a +0 dagger (45, -8, D:2) a hobgoblin skeleton (48, -34, D:2) a +0 short sword (50, -9, D:2) a +0 sling (55, -21, D:2) a +0 dagger (60, -4, D:2) a +0 spear (64, -32, D:2) a +0 dagger a kobold skeleton (64, -31, D:2) a bat skeleton (65, -10, D:2) a +0 plate armour Level 3 of the Dungeon [Shop] Sifuif's Antique Armour Shop a +0 ring mail (84 gold) a +0 robe (18 gold) a +0 scale mail (84 gold) a +0 robe (18 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) (2, 7, D:3) a rat skeleton (5, -8, D:3) a +0 robe (8, 38, D:3) a +0 leather armour (9, 31, D:3) a staff of alchemy (13, 15, D:3) a jackal skeleton (13, 16, D:3) a jackal skeleton (14, 15, D:3) a jackal skeleton (15, 39, D:3) an orc corpse (skeletalised by now) (21, -1, D:3) a bat skeleton (27, 20, D:3) a +0 ring mail (30, 20, D:3) a +0 dagger a goblin skeleton (34, -8, D:3) a +4 quarterstaff of chaos (42, -10, D:3) an adder corpse (skeletalised by now) (42, 6, D:3) a +0 club (54, -3, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the alchemy staff of Theory {rElec rPois rC+ Alch} (4600 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the +9 spear "Wuen" {flame, rCorr Str-2 Stlth+} (6160 gold) rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the wellspring talisman "Boklim" {Dex+5} (4250 gold) [wellspring talisman] Dex+5: It affects your dexterity (+5). the +3 dagger "Penek" {drain, rC+} (3260 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring "Nitt" {MP+6 Str+4 Dex+3 Slay+4} (7030 gold) [ring of slaying] MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the fortress talisman of Ru's Envy {Dex+4 Slay+3} (7500 gold) [fortress talisman] Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +0 pair of gloves of the Sea {rN+} (1570 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the alchemy staff "Faezed" {rPois SInv Alch} (3620 gold) [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. the necromancy staff "Fyosoh" {+Blink rN+ Int+3 Necro Tloc} (5090 gold) [staff of necromancy] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the +7 sling "Viudeton" {freeze, rF+ Will+ Dex+5} (6780 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the granite talisman of Fun and Games {Harm MP+6 Int+3 Dex-2} (11570 gold) [granite talisman] Harm: It increases damage dealt and taken. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). the cold staff of Makhleb's Delight {rC++ Dex+3 Hexes Necro Ice} (5650 gold) [staff of cold] rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +10 sling of Intimidation {drain, rF+ Will+} (7230 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the blade talisman "Iloec" {Slay+2} (9600 gold) [blade talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +9 spear "Hellblazer" {antimagic, *Rage rElec Str+2 Int+4} (7850 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the air staff "Arack" {rElec rF+ Will+ Forge Ice Air} (5580 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the ring "Koeziha" {EV+5 Int+3} (4930 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). the ring of Redaham {EV+5 Int+2} (4720 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the conjuration staff of Hell's Wrath {rF+ Dex+3 Conj Air} (5090 gold) [staff of conjuration] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the necromancy staff of Yteunoma {rN+ Int+2 Dex+5 Necro Earth} (5230 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (1, -23, D:4) a +0 chain mail (8, -21, D:4) a +0 spear (8, -17, D:4) a +0 short sword (8, 7, D:4) a +0 club (14, -9, D:4) a +0 dagger of speed (25, -14, D:4) a +0 chain mail (28, 1, D:4) a +0 short sword an orc skeleton (30, -13, D:4) a +0 leather armour (30, -12, D:4) a +0 club a goblin skeleton (43, -12, D:4) a +0 robe (45, -23, D:4) a +0 short sword (45, -20, D:4) a +0 club (60, 15, D:4) a +0 hand axe Level 5 of the Dungeon