kwasso Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (6, 37, D:1) a quokka corpse (skeletalised by now) (8, 13, D:1) a bat corpse (skeletalised by now) (18, 25, D:1) a rat skeleton (22, 11, D:1) a hobgoblin skeleton (23, 9, D:1) a ball python skeleton (26, 26, D:1) a +0 leather armour (29, 13, D:1) a +0 whip (45, 27, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, 10, D:2) a +0 leather armour (8, -19, D:2) a +0 dagger 3 stones (8, -10, D:2) a +0 chain mail (10, -18, D:2) an adder corpse (skeletalised by now) (14, 12, D:2) a +0 mace (15, -5, D:2) a frilled lizard skeleton (19, 13, D:2) a ball python skeleton (19, 20, D:2) a +0 quarterstaff (22, -21, D:2) a +0 robe (26, -16, D:2) a parchment of Magic Dart (32, 11, D:2) a +0 short sword (46, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (49, -15, D:2) a bat skeleton Level 3 of the Dungeon (5, 0, D:3) a +0 leather armour (14, -2, D:3) a +0 leather armour (14, 18, D:3) 4 poisoned darts (23, -2, D:3) a +0 short sword (23, 5, D:3) a parchment of Anguish (28, 29, D:3) a +0 short sword of protection (31, 26, D:3) a +0 robe (31, 36, D:3) a +0 flail (34, 33, D:3) a +0 club 3 stones (35, 10, D:3) a frilled lizard skeleton (44, 34, D:3) a +0 leather armour (46, 17, D:3) a +0 club (53, 17, D:3) a +0 robe a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Nubiom's Jewellery Emporium a +6 ring of strength (unknown) (360 gold) an amulet of reflection (unknown) (300 gold) the ring "Bethre" {rF++ MP+9 Dex-3 Stlth+} (410 gold) [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. a ring of see invisible (unknown) (150 gold) a +5 ring of evasion (360 gold) the inkwell talisman of Apathy {Dex+3} (290 gold) [inkwell talisman] Dex+3: It affects your dexterity (+3). a maw talisman (150 gold) a ring of flight (unknown) (175 gold) (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (0, 20, D:4) Sif Muna's Guidebook on Beguiling Spells Type Level a - Slow Hexes 1 (unseen) (1, 20, D:4) Sif Muna's Essays on Assembling Spells Type Level a - Summon Small Mammal Summoning 1 (unseen) (2, -12, D:4) a +0 dagger (2, 20, D:4) Sif Muna's Exposition on Ill Luck Spells Type Level a - Slow Hexes 1 (unseen) (7, 14, D:4) a +0 short sword 5 stones a kobold skeleton (8, 9, D:4) a hound skeleton (8, 27, D:4) a +0 sling a +0 club (21, -9, D:4) a +0 club (22, -10, D:4) a +0 leather armour (25, -11, D:4) a +0 war axe (25, 32, D:4) a +0 trident (29, 29, D:4) a +0 club a goblin corpse (skeletalised by now) an iguana corpse (skeletalised by now) (30, 10, D:4) a +0 spear (41, 9, D:4) a +0 dagger a +0 robe an orc skeleton (46, 23, D:4) 7 stones (48, 21, D:4) 6 stones (49, 35, D:4) a +0 dagger 3 stones a kobold skeleton (51, -2, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (52, 20, D:4) a +0 club a +0 hand axe of freezing an orc skeleton (55, 23, D:4) a +0 club (56, 14, D:4) a +0 dagger a +0 robe an orc skeleton (56, 15, D:4) a +0 dagger (56, 16, D:4) a +0 short sword (56, 17, D:4) a +0 club a +0 chain mail (57, 37, D:4) a +0 long sword Level 5 of the Dungeon (7, -27, D:5) a +0 helmet (8, 25, D:5) the inkwell talisman of Courage {Harm Fly Int+3 Stlth-} [inkwell talisman] Harm: It increases damage dealt and taken. Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (9, -5, D:5) a +0 halberd a gnoll skeleton (11, -13, D:5) a +0 whip a gnoll skeleton (13, -12, D:5) a +0 club (13, -11, D:5) a +0 flail (22, -1, D:5) an adder skeleton (25, -22, D:5) a +0 robe (36, 7, D:5) a +0 dagger (38, 4, D:5) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (39, 2, D:5) a +0 dagger 8 poisoned darts a kobold corpse (skeletalised by now) (41, 2, D:5) a +0 orcbow (46, -19, D:5) a +0 ring mail (46, -2, D:5) a maw talisman (47, 16, D:5) a +0 whip (53, 27, D:5) a +0 leather armour (54, 20, D:5) a +0 dagger a +0 robe (56, -16, D:5) a +0 ring mail (58, -24, D:5) an adder corpse (skeletalised by now) (59, -13, D:5) a +0 giant club (60, 7, D:5) a bullfrog corpse (skeletalised by now) (63, 14, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (9, -23, D:6) a +0 flail (13, -17, D:6) an iguana skeleton (19, -42, D:6) a +0 long sword the orc corpse of Blorkula the orcula (skeletalised by now) (22, -17, D:6) a +0 cloak (29, -40, D:6) a +0 whip a kobold skeleton (30, -40, D:6) a +0 short sword a stone (30, -18, D:6) a +0 robe (31, -40, D:6) a +0 club (33, -41, D:6) a +0 whip 3 stones (35, -42, D:6) a +0 falchion (38, -29, D:6) a +0 trident (42, -20, D:6) an iguana corpse (skeletalised by now) (45, -23, D:6) an adder corpse (skeletalised by now) (48, -27, D:6) a +0 chain mail (50, -14, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 barding (15, 14, D:7) a +0 spear of distortion (unseen) (16, 20, D:7) a wand of paralysis (7) Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 kite shield of Avommib {rF++} (6150 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the +2 mace of Chagrin {heavy, rElec rC+ Int+3} (4270 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the spore talisman of Defence {rPois} (3170 gold) [spore talisman] rPois: It protects you from poison. the amulet of the Twisting Scavenger {Reflect rPois SH+5} (4120 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. SH+5: It affects your SH (+5). the +6 dagger of the Hills {heavy, Will- Str+5 Int-2} (4270 gold) Will-: It decreases your willpower. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring "Plog" {rF++ rCorr Int+3 Stlth+} (5370 gold) [ring of protection from fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring "Ocoun" {rPois rC+ rN+ AC+4 Int-3} (5210 gold) [ring of protection] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int-3: It affects your intelligence (-3). the amulet "Dyddanee" {^Contam Acrobat Will++} (4540 gold) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. Will++: It greatly increases your willpower. the +4 dagger of Pigraoxe {freeze, rN+ rCorr Str+3 Stlth+} (4950 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +9 mace of Zeacs {speed, Stlth+} (6380 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 robe of Farfalle {Rampage Stlth+} (1070 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 cloak of the Curious Domains {rF+ rN+++ Str-2} (3530 gold) rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. the +5 hand axe of Fotewk {freeze, +Blink rN+ rCorr} (5420 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the earth staff of Light {rC+ Int+3 Conj Earth} (5090 gold) [staff of earth] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the serpent talisman "Linwaid" {+Inv rF- Will++ Str+4} (7800 gold) [serpent talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). the ring of Puwniem {MP+9 Str+5} (3750 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). the +0 leather armour of Courage {MP+4 Int+2} (2160 gold) MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 partisan of venom (1540 gold) the +10 whip "Ycweules" {speed, Bane rElec rPois rF- Stlth+} (7150 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 ring mail of Death's Door {rElec rC+ Str+2} (4920 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (1, 18, D:9) a +0 long sword a +0 plate armour a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (2, 17, D:9) a +0 club an orc corpse (skeletalised by now) (14, 18, D:9) a +0 mace an orc skeleton (15, 19, D:9) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (16, 3, D:9) a +0 hand axe a +0 leather armour (16, 5, D:9) a +0 leather armour (17, 3, D:9) a +0 mace a +0 ring mail an orc skeleton (19, -17, D:9) a +1 whip of freezing a +0 robe (19, -6, D:9) a medusa talisman (19, 5, D:9) a +0 club an orc skeleton (19, 6, D:9) a +0 dagger a +0 robe (26, 8, D:9) a yak skeleton a yak skeleton a yak skeleton (26, 23, D:9) a hell hound skeleton (29, 1, D:9) 2 flux baubles (36, 2, D:9) a +0 ring mail (42, -6, D:9) a yak skeleton a yak skeleton a yak skeleton (43, -12, D:9) a +0 buckler (43, -6, D:9) a yak skeleton a yak skeleton (48, -4, D:9) a +0 spear (49, -4, D:9) a +0 spear (50, -4, D:9) a +0 spear an orc corpse (skeletalised by now) (51, -4, D:9) a +0 spear a hobgoblin corpse (skeletalised by now) (51, -3, D:9) a +0 spear a hobgoblin corpse (skeletalised by now) Level 10 of the Dungeon (0, 12, D:10) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) (2, 12, D:10) a +0 chain mail (13, 19, D:10) a +0 vampiric trident a +0 scale mail a gnoll corpse (14, 19, D:10) a +0 trident (14, 20, D:10) a +0 whip a +0 spear a gnoll corpse (14, 21, D:10) a +0 spear a gnoll corpse (15, 20, D:10) a +0 spear a gnoll corpse (15, 21, D:10) a +0 flail (18, 28, D:10) a +0 whip the Ecumenical Temple