Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14798818651902374568 36 kwasso the Magician (level 3, -7/25 HPs) Began as a Djinni Air Elementalist on Oct 29, 2026. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (817 turns). kwasso the Magician (Djinni Air Elementalist) Turns: 817, Time: 00:01:36 Health: -7/25 AC: 2 Str: 11 XL: 3 Next: 57% Gold: 49 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) d - +10 mace of Xunweman {holy, rElec Will- Str+4 Stlth+} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom d - the +10 mace of Xunweman (weapon) {holy, rElec Will- Str+4 Stlth+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles c - 2 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} h - a scroll of fog {unknown} Potions f - 2 potions of cancellation {unknown} j - 3 potions of curing {unknown} k - a potion of haste {unknown} l - a potion of invisibility {unknown} Skills: + Level 2.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic + Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Foxfire Conj/Fire 64% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is lightly wounded. The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll but does no damage. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You sock the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ### #.# #.# .)# #j# ###)###### #..@...<.# #........# #........# #........# #........# #........# #........# #######........########## #......##..............)# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 endoplasms 5 hobgoblins A quokka (D:1) 6 ball pythons A bat (D:2) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kwasso the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | kwasso set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 566 | D:1 | Found a faded altar of an unknown god. 570 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 570 | D:1 | Learned a level 1 spell: Foxfire 676 | D:2 | Identified the +10 mace of Xunweman {holy, rElec Will- | Str+4 Stlth+} 817 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic, serial_park_tiny_2 Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Mace || 1 Cast: Shock || 57 Armour: Robe || 6 Dodge: Dodged || 4